Quote Originally Posted by Jirah View Post
after playing MNK for a bit after the 5.4 changes I kinda wish they Morphed Riddle of Fire & Perfect Balance into one there’s way to much to press and not in a organized way either. Elixir and Tornado are baseless and the 3 buffs along with Forbidden chakra and your Leaden Bootshine feel clunky to execute

Twin snakes needs a little icon IE Dancer Standard Finish where it’s blatant and big do you know how much time you have due to very tight windows

Also Forbidden Chakra is stupidly niche in lower end content. You have literally no way to earn Chakra until Lv62 which feels incredibly off.

Riddle of Earth should work the same way as Perfect Balance ie Giving you stacks per move

Besides the obvious stuff like Anatman being useless still and MNK generally being bland compared to its cousins NIN,DRG and SAM. The rework is just a platform that I hope they rejuvenate the job
I agree with this. Monk is and isn't in a good spot as far as where it will go. It's in a good spot that GL is gone and less to punish monk's. It's also in a bad spot of tweaking and fixing until we hit 6.0 which is still nearly a year away from launch. I would like to see riddle of fire absorb perfect balance also. Anatman is still useless, but has it's uses compared to form shift unless, which it needs to be an oGCD and no longer channeled that way I can weave it after 3rd perfect balance charge.

I too have also found there is to much to press in the opener and is clunky along with positionals. I love the speed of monk, and it feels perfect now with GL stacks gone. Just need some fine tuning after this massive change. It leaves me hopeful for 5.5 and 6.0.

It seems Twin Snakes took the place of GL honestly.