Results 1 to 10 of 802

Hybrid View

  1. #1
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    after playing MNK for a bit after the 5.4 changes I kinda wish they Morphed Riddle of Fire & Perfect Balance into one there’s way to much to press and not in a organized way either. Elixir and Tornado are baseless and the 3 buffs along with Forbidden chakra and your Leaden Bootshine feel clunky to execute

    Twin snakes needs a little icon IE Dancer Standard Finish where it’s blatant and big do you know how much time you have due to very tight windows

    Also Forbidden Chakra is stupidly niche in lower end content. You have literally no way to earn Chakra until Lv62 which feels incredibly off.

    Riddle of Earth should work the same way as Perfect Balance ie Giving you stacks per move

    Besides the obvious stuff like Anatman being useless still and MNK generally being bland compared to its cousins NIN,DRG and SAM. The rework is just a platform that I hope they rejuvenate the job
    (1)

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jirah View Post
    after playing MNK for a bit after the 5.4 changes I kinda wish they Morphed Riddle of Fire & Perfect Balance into one there’s way to much to press and not in a organized way either. Elixir and Tornado are baseless and the 3 buffs along with Forbidden chakra and your Leaden Bootshine feel clunky to execute

    Twin snakes needs a little icon IE Dancer Standard Finish where it’s blatant and big do you know how much time you have due to very tight windows

    Also Forbidden Chakra is stupidly niche in lower end content. You have literally no way to earn Chakra until Lv62 which feels incredibly off.

    Riddle of Earth should work the same way as Perfect Balance ie Giving you stacks per move

    Besides the obvious stuff like Anatman being useless still and MNK generally being bland compared to its cousins NIN,DRG and SAM. The rework is just a platform that I hope they rejuvenate the job
    I agree with this. Monk is and isn't in a good spot as far as where it will go. It's in a good spot that GL is gone and less to punish monk's. It's also in a bad spot of tweaking and fixing until we hit 6.0 which is still nearly a year away from launch. I would like to see riddle of fire absorb perfect balance also. Anatman is still useless, but has it's uses compared to form shift unless, which it needs to be an oGCD and no longer channeled that way I can weave it after 3rd perfect balance charge.

    I too have also found there is to much to press in the opener and is clunky along with positionals. I love the speed of monk, and it feels perfect now with GL stacks gone. Just need some fine tuning after this massive change. It leaves me hopeful for 5.5 and 6.0.

    It seems Twin Snakes took the place of GL honestly.
    (0)

  3. #3
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jirah View Post
    kinda wish they Morphed Riddle of Fire & Perfect Balance into one
    is better if they mix both riddle of fire and brotherhood rather than riddle of fire and perfect balance, even tho they al 3 are used one after other, perfect balance does a slight diferent function than the other 2, or do you want riddle of fire disapear after 6 hits?, i do not
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,963
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jirah View Post
    after playing MNK for a bit after the 5.4 changes I kinda wish they Morphed Riddle of Fire & Perfect Balance into one there’s way to much to press and not in a organized way either.
    I absolutely disagree. The whole point of Blitz is to optimize filler space with LF (or, conversely, maximize Demo/Twin durations), which means you'll want to build it around your regular rotation. You don't want to have to sacrifice PB to put up an empowered Demolish or milk a Leaden Fist you'd already have been in form for.

    Brotherhood, in turn, has its own reasons to be separate -- namely, anti-synergy with Opo-Opo forms. Since OO forms would proc Chakra regardless, for shorter fights you'd want to sync Brotherhood away from OO and your Lunar LF fills (or rather, you'd want to use your Solar Blitzes in such a way as to reduce OO form count under Brotherhood).

    PB itself is incredibly appropriate and nuanced in its length at 3 GCDs (at least, following the addition of Blitz) in the context of a 15s Twin and 18s Demolish. There's so much more to optimize now, rotationally -- even more than back when ToD and Fracture were a thing.

    PB just needs to give Formless Fist upon consuming its last stack, instead of only after using the Blitz, and likely to be reduced to a 27-35s CD.
    (0)
    Last edited by Shurrikhan; 12-08-2021 at 04:42 PM.