Quote Originally Posted by SpeckledBurd View Post
No matter how you swing it, for something they’d called a rework what they showed is profoundly disappointing. Altering Greased Lightning in this way and eliminating it is unnecessarily heavy handed when Monk’s issue with mid fight cutscenes could be solved by giving Monk a 30 second cooldown to build GL to maximum and the Tornado Kick change. What’s worse is it seems our many other issues with the job such as RNG chakra, Fist Stances, and lackluster niche actions haven’t been addressed.

However, whether this was what they intended for 6.0 or if this is them throwing together something they can call a rework beforehand is still a mystery and we won’t know for a few months yet. If it’s a stalling tactic, then they still ultimately made us wait until 6.0 for changes which frankly should be expected.

If this is actually what they were going to deliver in 6.0 though then I imagine this thread will reach 200 pages.
I agree with you here. While the changes fix the GL headaches and endgame content not being held back class restrictions (which was never something they looked at anyway). It does raise some concerns in the regard of 6.0 onward. What is the end result with this heavy handed change? While I welcome this change to release monk from the shackles of GL, I do wonder how the job will evolve from this. Mostly which skills will be removed, implemented, replaced, reworked. More importantly what do they want Monk to ultimately be with these changes prior to an expansion.

I agree that there is MORE to come in 6.0 and we will see something to the likes of MCH or DRK, a complete new direction of the job that has yet to be announced. I like the changes for 5.4 and is finally a new direction for monk, but remain optimistic (while skeptical) leading into 6.0 launch as we will more then likely see another major change. Skeptically is moderate due to the fact that monk has always been ignored every expansion and changed later in every expansions downhill trend.

My belief is that SE had the roadmap for 6.0 monk laid out back near the end of 4.0, and community backlash is ruining that roadmap. Which is why 5.0 monk was so lackluster and the cost is so high with monk as all the work prior is effectively being thrown out and needed to start over.

I agree this is the tip of the iceberg for monk and 6.0 launch will really start to see the ultimate NEW direction for monk. All that said I'm already getting my monk ready for 5.4 and testing it out to see what the new monk can really do.