Quote Originally Posted by VentVanitas View Post
I'm no expert on MNK by any means, but I'm pretty certain we'll still need to meld just a little SkS to achieve double True Strike with minimal potency loss but honestly, I'd rather worry about that than the headache that was 6 Opo-opo PB. Other than that the rotation will remain largely the same except our PB bursts will be more lenient. The opener however will pretty much be what MNK already does in dungeons when it has full stacks ...plus TK I guess.

Other than that you're still spot on about SSS. As long as there's that pesky recast timer on all WS it'll still always be just a disconnect tool and nothing else.
Interesting, i think i read in the discord that we only need like 1.96 or 1.97 GCD to be able to double true. In fact i just read Aya's live letter patch notes and it says that, so i guess some SKS is still a need, just very litlle.

And about SSS that recats timer makes it a really gimicky disconect, because there must be a longer than 2 sec disconect in order for it to be worth it. Assuming that it remains the same.