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  1. #1
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by silverdragontyr View Post
    You're right. I didn't even think there is no reason to wait on all your cooldowns. Start the fight with huge burst. You want to do PB after the first DK. It will already have leaden fist from previous combo so there is no reason to include it in PB. It will also end PB on a DK giving an extra Leaden. Depending on animation and latency, it might also be ideal to do SSS before TK/Buffs.
    I don't think is a good idea to do SSS before TK/Buffs. Since , unless i am wrong, SSS still extends WS cool down, and because PB seems to be a bit ping free now, MNK doesnt really need high SKS. I could be wrong but this also means SSS is just as niche as before because of the slowdown, now you are just fast after it (Also is SSS still attached to GCD? if so then its the same skill, just a bit more greed friendly, if not its a lot more greed friendly).
    (1)
    Last edited by reyre; 12-01-2020 at 08:38 AM.

  2. #2
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    677
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by reyre View Post
    I don't think is a good idea to do SSS before TK/Buffs. Since , unless i am wrong, SSS still extends WS cool down, and because PB seems to be a bit ping free now, MNK doesnt really need high SKS. I could be wrong but this also means SSS is just as niche as before because of the slowdown, now you are just fast after it (Also is SSS still attached to GCD? if so then its the same skill, just a bit more greed friendly, if not its a lot more greed friendly).
    I'm no expert on MNK by any means, but I'm pretty certain we'll still need to meld just a little SkS to achieve double True Strike with minimal potency loss but honestly, I'd rather worry about that than the headache that was 6 Opo-opo PB. In any case the rotation will remain largely the same except our PB bursts will be more lenient. The opener however will pretty much be what MNK already does in dungeons when it has full stacks ...plus TK I guess.

    Other than that you're still spot on about SSS. As long as there's that pesky recast timer on all WS it'll still always be just a disconnect tool and nothing else.
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    Last edited by VentVanitas; 12-01-2020 at 09:16 PM.

  3. #3
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by VentVanitas View Post
    I'm no expert on MNK by any means, but I'm pretty certain we'll still need to meld just a little SkS to achieve double True Strike with minimal potency loss but honestly, I'd rather worry about that than the headache that was 6 Opo-opo PB. Other than that the rotation will remain largely the same except our PB bursts will be more lenient. The opener however will pretty much be what MNK already does in dungeons when it has full stacks ...plus TK I guess.

    Other than that you're still spot on about SSS. As long as there's that pesky recast timer on all WS it'll still always be just a disconnect tool and nothing else.
    Interesting, i think i read in the discord that we only need like 1.96 or 1.97 GCD to be able to double true. In fact i just read Aya's live letter patch notes and it says that, so i guess some SKS is still a need, just very litlle.

    And about SSS that recats timer makes it a really gimicky disconect, because there must be a longer than 2 sec disconect in order for it to be worth it. Assuming that it remains the same.
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