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  1. #11
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Sqwall View Post
    I COMPLETELY agree. The great equalizer for monks was the absence of using TK, which should be a HUGE part of our damage. To compensate our potency is being raised, but I agree that SE is overlooking the fact that current monks don't even use TK, which ultimately brings our overall DPS down. With the rework implemented and TK every 45 seconds....BEAST mode engaged truly.

    Heck, my new test opener is: Form Shift -> Twin Snakes -> Tornado Kick -> Forbidden -> Elixir -> Brotherhood -> RoF -> Snap combo -> Demolish combo -> Perfect Balance -> Dragon Kick -> Bootshine -> Dragon Kick -> Bootshine -> Dragon Kick -> Bootshine. My current rotation is out the window completely, and as you mentioned anatman isn't even locked down.

    Yes Monk is a beast now with this information, and yes will it be nerfed? Of Course.....but it may be close to what the other jobs are getting in potency increases as well. Maybe it will all fall in line.

    RIP GL.... RIP.
    This seems Like an interesting opener and kind of a bad one, why would you even use any of your oGCD outside of RoF or BH? In fact you would want to use PB as fast as you can so it lines up with RoF use.
    MNK is more or less the same we just have Steel peak errr i mean Tornado Kick and The opener is very similar to the one we used before, i think that The Balance has more or less figure the opener (unless of course Anatman is a massive game changer).
    The rotation is the same. I dont think you know how to play MNK that well.

    The changes of MNK are not that substancial and if you thought the class was boring before, because of GL management, you will most likely find that is still boring, nothing was fundamentally changed on MNK.
    Now is just a bit less spammy because of formless, we now have Steel peak/Howiling fist back in the form of TK, this is not new and some QoL improvements like not being as ping dependant. But the fundamental issues of MNK are still there: Chakra overflow is still an issue, BH seems to work the same as before so MNK is locked behind a physical party comp, it seems we are still crit/RNG dependant, stances are still there (For no reason).

    I don't think Gl was that much of an issue or a problem at all but on the other hand i am glad is gone now. Now when players suck at MNK they can't blame it on "not being able to maintain GL in a dungeon/Raid" (Not that it was the problem to begin with).

    Hopefully when they release the patch notes i can be proven completely wrong and it will feel like an improvement.

    Ps. Kudos to the Guy/people that said the idea of formless stance, you either were right or SE actually listened to you.
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    Last edited by reyre; 12-01-2020 at 08:56 AM.