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  1. #1
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Powercow View Post
    That's very optimistic, but not entirely impossible. General consensus with the FF7 remake was Tifa is a total blast to play, so it's not like nobody at SE knows how to make an entertaining unarmed fighter. We'll see, though.
    Secretly was thinking the same thing, Tifa from ff7 remake was lightning fast, and the animations were really awesome as well
    (1)

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    With GL now "gone" and monk no longer goes 0-60, but 60 right out the gate...this is some good news for 6.0. We should see some interesting things with the next expansion as we Monks are no longer tied down to GL, and skills being centered around GL being lost or kept up.

    I for one WELCOME this change as it has been a horrible growth for monk for ARR to current form. I agree that SE had no idea what they wanted to do with monk past Heavensward and just continued to give us more of the same thing from then on.

    With these new changes of making monk basically like ninja now, we should see some skills getting pruned in 6.0.

    Anatman first and foremost. Since it's whole focus was for GL and SE won't tell us what it does now. Honestly it should be an aura oGCD that gives us 20% crit chance on a 60 second cooldown for 15 seconds. Lines up with Brotherhood, RoF, and would really put the burst in burst phase.

    The stances need to go unless SE can salvage some kind of illusion of player choice that they offer (which they won't with GL gone now and FoF with be king).

    SSS should be on the chopping block unless they can form it into an upgraded version of shoulder tackle to remove button bloat.
    (1)