One thing that only really popped into my head today, that I'm actually really happy about is how these changes will affect the opener for Monk. No longer will we have to deal with building up GL during the opener and being punished for having a higher ping. This is going to be such a nice change and will ensure consistency for opening and re-opening, making it much easier to align yourself with other party member's raid buffs. I'm guessing this means going forward there will finally be just one opener again, with possibly minor variations to adjust for party comp.

As for this being dubbed a bandaid, it's a frustrating position to be in. We were told this was going to be a big rework for monk, and I guess that isn't untrue but if they're once again doing as little as they can so that they can save it for 6.0, it's a bit of a smack in the face to us. How many times are we going to have to relearn new openers and work around jank in our kit before they finally rework the job properly, rather than making small changes, over and over again causing us to have to readjust to certain things. If 6.0 is another let down for monk, then what happens next? I am nervous to find out where we end up.