Results -9 to 0 of 802

Threaded View

  1. #10
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    709
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    So on the one hand, the new changes don't look any worse than the current Monk iteration. That isn't exactly a positive but it isn't a negative either. We can finally use Tornado Kick in a developer mandated way instead of abusing their oversight to do it, which is a positive.

    For the most part though, as a rework this really doesn't fix many of the problems that people have with the job. It won't get completely screwed by Down for the Count transitions and it's recovery from them and Death will be improved, but otherwise the problems people have with it still seem to be present. IE:

    The Fist Stances are still there and unchanged from their base design of set the one with the highest DPS and forget it forever.

    RNG Chakras are still there and frankly nobody likes them.

    You can still only use Chakra when capped which is at extreme odds with RNG Chakra. Even if they proc on every crit there needs to be some overhead if players don't want to lose Chakra.

    Brotherhood in the same vein seems to still be RNG based which, as mentioned, people very much dislike, and which works very poorly with the current Chakra implementation.

    6SS is still an extremely lackluster Capstone and more in line with an ability you should get at about level 46. Adding 5 seconds of sprint to it really doesn't fix Monk's major mobility problem.

    Speaking of, Monk's mobility is now slightly worse because we're going to be sitting in Fists of Fire near full time again.

    As for things we don't know but I'm really not confident in the answer to:

    What does Anatman even do at this point? It's current implementation is truly worhtless and it won't work with out Greased Lightning. If they keep it as it was and it just prolongs your current stance then it's utterly worthless (which might be the case since it's still on the GCD). Otherwise I have no idea what else it might be unless they've turned it into a Riddle of Earth that no longer requires a hit to proc (since RoE wasn't on Yoshi's Bar), and at that point they may as well just remove all of the positionals from Monk.

    Does Brotherhood still only proc on Weaponskills? Much of the problem with this skill is that it's party comp dependency is a double whammy of disappointment. It doesn't just only benefit physical party members but also makes Monk feel bad outside of a Full 8-man party with a single caster.

    Overall for something called a "rework" it's really pretty lackluster and it seems more like they're wiping the table clean so they can make the actual changes in 6.0. That isn't a problem in and of itself, but messaging it as being a Rework when it's more like a pre-rework cleanup that they're letting us use is pretty disappointing.
    (8)
    Last edited by SpeckledBurd; 11-28-2020 at 09:35 AM.