Quote Originally Posted by Arrius View Post
I think most are just content with giving the Monk more breathing room regarding their self buffs.
Greased Lightning and Twin Snakes require a substantial amount of time to ramp up and to maintain compared to the duration they have.

On quite a few fights you lose out on both when you get into battles that incapacitates/fetters you for longer than 15 seconds, or even have transitions where you cannot hit them pre-Form Shift (Shiva and Leviathan springs to the mind).
That just really feels bad to start off again with -25%/-30% damage and need 12-15 seconds to get back 'up to speed', while dragoons and samurai can manage their +damage/skill speed buffs more easily with at least double the duration than Twin Snakes.
I believe this is the plan to be fixed in 5.4, IF SE decides to trait GL instead of a ramp up. It would honestly make more sense to give a GL speed/damage buff at leveled amounts. GL I at 15, GL II at 45, GL III at 55, and GL IV at 75. This would allow monks to just naturally gain GL over the leveling process and also gradually stronger. SE should still make the pre 50 grind compelling, much like it felt leveling NIN pre 50, and just became very fluid afterwards. Speed and damage just come with natural leveling, currently being level 80 you are still punished by GL which is something we monk's should have mastered at 50! Alas, we still cut off our own legs and are forced to "ramp up" to GL IV. The current form of GL ramp up should be abolished and should have been done in Stormblood.

The broken record continues to skip over and over with monk concerning:
Anatman,
TK,
SSS,
Chackra RNG,
The forced crit melding,
choice of stances (but only Wind matters),
Riddle of Earth self harm for "True North" and still a heavy reliance on positionals,
awkward buff timers,
Perfect Balance still being used as burst phase instead of fast ramp up,
Form Shift undermines Anatman and SSS....the list goes on.

Monk used to be one of the best DPS in the game due to it's shear damage and versatility in raids. Now it's s SHADOW of it's former self which pales in comparison to SAM, NIN, DRG, BLM, SMN, hell EVEN MCH!

I have been playing monk form 2.0 to current and I will continue to say this "BRING on the RADICAL changes!", because anything changed can ONLY get better then the current garbage that is monk NOW.

This is rock bottom for monk...5.4 can ONLY go up.