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  1. #1
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    710
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    I never played Warrior in ARR and wasn't familiar with the job then... but I can see how that was an even earlier start to the system. Though I thought wrath stacks in ARR just provided potency buffs? I feel like I never saw warriors drop it in combat, but maybe I'm remembering incorrectly.

    But it does feel like Monk ends up being the testing ground for job mechanics that get polished when moved to other jobs while monk keeps the klunky unrefined version. Greased Lightning and Chakras being the start, the Riddle of Earth being more the precursor to Improvisation and Meditation (although monk also got Anatman for that same type of situation)
    Warrior stacks were always spent on Inner Beast and Steel Cyclone. In ARR it was common for people to sit on them because they gave a 10% increase to Parry and it was before the average mentality for players shifted toward doing as much damage as possible.
    (3)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by SpeckledBurd View Post
    Warrior stacks were always spent on Inner Beast and Steel Cyclone. In ARR it was common for people to sit on them because they gave a 10% increase to Parry and it was before the average mentality for players shifted toward doing as much damage as possible.
    The original effect was a 2% crit rate buff per stack (10% at 5 stacks). This was changed to a +2% parry per stack in HW with Abandon stacks giving +2% crit rate per stack. Even when Wrath/Abandon stacks were a dps buff losing them all from using Inner Beast/Fell Cleave or a phase transition wasn't a major dps loss.

    GL on the other hand started out as some like a ~30% damage loss if it dropped, creeped up to ~33% a loss in HW and SB and is now something like a 43% damage loss if dropped. I suspect losing GL wouldn't have been such a meme if GL had been something like +5% crit rate 5% increase in speed per stack rather than a 7% to 10% flat damage boost per stack in addition to the speed increase.
    (0)