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  1. #1
    Player Caitsithhh's Avatar
    Join Date
    Dec 2016
    Posts
    294
    Character
    Junji Lucilfer
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    In all honesty(been maining mnk since 2.2) besides the fun of the TK rotation...the current one is fun. It’s very fulfilling to line all your buffs and gcds correctly in say an 18 minute fight like TEA.

    Most people I see playing monk play it so BADLY it hurts my soul. Doing the Anatman opener currently and keeping your gcds rolling lines up all your raid and personal buffs perfectly with your rotation. It’s the most un-clunky it’s ever been. Stacks are something no actually decent monk stresses about. The bigger stress is the twin snakes timer. Double True and the Skill Speed tier you must hit for Perfect Balance are the only complicated things for monk(NOT COMPLICATED JUST MILDLY ANNOYING) besides learning a fight.

    It may hurt to hear this, but not every monk wants to play a brain dead class with a stupidly rigid rotation such as DRG/SAM in the melee tree. DRG has no variables and SAM’s only variable is how many filler gcd’s you use before hagakure...

    Actual changes I hope for are of course less RNG, a timer buff/nerf to Twin Snakes, SSS and TK merged/merged-changed, and guaranteed meditation stacks granted just from doing your core rotation. The only good coming from traiting GL is no more super cold reopener on Perfect Alex. There’s other changes im hoping will be acceptable. Though I hope only the things I mentioned and the skills that are obviously useless after traiting GL are dealt with.

    The trend of dumbing classes down and changing them multiple times an expansion needs to die. Please SE....
    (5)

  2. #2
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,133
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Caitsithhh View Post
    The trend of dumbing classes down and changing them multiple times an expansion needs to die. Please SE....
    I think most are just content with giving the Monk more breathing room regarding their self buffs.
    Greased Lightning and Twin Snakes require a substantial amount of time to ramp up and to maintain compared to the duration they have.

    On quite a few fights you lose out on both when you get into battles that incapacitates/fetters you for longer than 15 seconds, or even have transitions where you cannot hit them pre-Form Shift (Shiva and Leviathan springs to the mind).
    That just really feels bad to start off again with -25%/-30% damage and need 12-15 seconds to get back 'up to speed', while dragoons and samurai can manage their +damage/skill speed buffs more easily with at least double the duration than Twin Snakes.
    (0)

  3. #3
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Arrius View Post
    I think most are just content with giving the Monk more breathing room regarding their self buffs.
    Greased Lightning and Twin Snakes require a substantial amount of time to ramp up and to maintain compared to the duration they have.

    On quite a few fights you lose out on both when you get into battles that incapacitates/fetters you for longer than 15 seconds, or even have transitions where you cannot hit them pre-Form Shift (Shiva and Leviathan springs to the mind).
    That just really feels bad to start off again with -25%/-30% damage and need 12-15 seconds to get back 'up to speed', while dragoons and samurai can manage their +damage/skill speed buffs more easily with at least double the duration than Twin Snakes.
    I believe this is the plan to be fixed in 5.4, IF SE decides to trait GL instead of a ramp up. It would honestly make more sense to give a GL speed/damage buff at leveled amounts. GL I at 15, GL II at 45, GL III at 55, and GL IV at 75. This would allow monks to just naturally gain GL over the leveling process and also gradually stronger. SE should still make the pre 50 grind compelling, much like it felt leveling NIN pre 50, and just became very fluid afterwards. Speed and damage just come with natural leveling, currently being level 80 you are still punished by GL which is something we monk's should have mastered at 50! Alas, we still cut off our own legs and are forced to "ramp up" to GL IV. The current form of GL ramp up should be abolished and should have been done in Stormblood.

    The broken record continues to skip over and over with monk concerning:
    Anatman,
    TK,
    SSS,
    Chackra RNG,
    The forced crit melding,
    choice of stances (but only Wind matters),
    Riddle of Earth self harm for "True North" and still a heavy reliance on positionals,
    awkward buff timers,
    Perfect Balance still being used as burst phase instead of fast ramp up,
    Form Shift undermines Anatman and SSS....the list goes on.

    Monk used to be one of the best DPS in the game due to it's shear damage and versatility in raids. Now it's s SHADOW of it's former self which pales in comparison to SAM, NIN, DRG, BLM, SMN, hell EVEN MCH!

    I have been playing monk form 2.0 to current and I will continue to say this "BRING on the RADICAL changes!", because anything changed can ONLY get better then the current garbage that is monk NOW.

    This is rock bottom for monk...5.4 can ONLY go up.
    (0)

  4. #4
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Arrius View Post
    I think most are just content with giving the Monk more breathing room regarding their self buffs.
    Greased Lightning and Twin Snakes require a substantial amount of time to ramp up and to maintain compared to the duration they have.

    On quite a few fights you lose out on both when you get into battles that incapacitates/fetters you for longer than 15 seconds, or even have transitions where you cannot hit them pre-Form Shift (Shiva and Leviathan springs to the mind).
    That just really feels bad to start off again with -25%/-30% damage and need 12-15 seconds to get back 'up to speed', while dragoons and samurai can manage their +damage/skill speed buffs more easily with at least double the duration than Twin Snakes.
    Breathing room, i can tell theyll overdo it and have both be like 90 second buffs if not delete 40% of the jobs to continue the devs trend of dumbing down jobs. I wanna be proven wrong but AST and MChH and most of the jobs dont convince me otherwise
    (4)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?