In all honesty(been maining mnk since 2.2) besides the fun of the TK rotation...the current one is fun. It’s very fulfilling to line all your buffs and gcds correctly in say an 18 minute fight like TEA.
Most people I see playing monk play it so BADLY it hurts my soul. Doing the Anatman opener currently and keeping your gcds rolling lines up all your raid and personal buffs perfectly with your rotation. It’s the most un-clunky it’s ever been. Stacks are something no actually decent monk stresses about. The bigger stress is the twin snakes timer. Double True and the Skill Speed tier you must hit for Perfect Balance are the only complicated things for monk(NOT COMPLICATED JUST MILDLY ANNOYING) besides learning a fight.
It may hurt to hear this, but not every monk wants to play a brain dead class with a stupidly rigid rotation such as DRG/SAM in the melee tree. DRG has no variables and SAM’s only variable is how many filler gcd’s you use before hagakure...
Actual changes I hope for are of course less RNG, a timer buff/nerf to Twin Snakes, SSS and TK merged/merged-changed, and guaranteed meditation stacks granted just from doing your core rotation. The only good coming from traiting GL is no more super cold reopener on Perfect Alex. There’s other changes im hoping will be acceptable. Though I hope only the things I mentioned and the skills that are obviously useless after traiting GL are dealt with.
The trend of dumbing classes down and changing them multiple times an expansion needs to die. Please SE....