The history for monk shows otherwise. It has always seemed to me the devs want monk to be something completely different from all the other classes. Now while I like the fact that each job needs and should feel different to play, and that's what makes people identify with a particular class.
Monk however is a chore to play.
That being said monk has never really kept up with the other jobs playstyles. I look at all the jobs (with the exception of bard) having evolved leaps and bounds over Monk. Where some if not most jobs have skills that are replaced with traits that give you improved skills with flashy new animations.
Monk got a baked turd for 3 expansions and players were told "Just use the same skills you have been using...it'll be fine!" *as we are shooed away like a child* All the while we are given "new" skills that are just plain...useless and pretty much relegated to hotbar trash. For crying out loud One Ilm Punch hung on for a LONG time before it finally got the boot. I took that crap off my hotbar 5 min after I was "awarded" the skill.
Could we have gotten something in the vein of traited skill replacements?
Dragon Kick is upgraded with a trait to grant 1 chackra with a new flashy animation. Sure!
Demolish is upgraded with a trait to allow using Tornado Kick without using GL. Tornado Kick cooldown increased to 30 seconds. Why not!
These are ideas SE doesn't want to implement to monk as they don't want to spend the time to make the job cool and FUN to play. I say this because they spent the last 7 years believing it was fine...yet here we are soon with a complete revamp of monk.