Quote Originally Posted by Sqwall View Post
I have confidence though that Monk will be even more unique and combat flow will "be like water".
Outside of the objectively beautiful Ten-Chi-Jin change, the only commonality I've seen between the SMN, WAR, DRK, and most notably the NIN and MCH reworks or massive reiterations have been a loss in depth more so than any increase in flow, but as you've said it's all up in the air for now.

I'd say "it can't get worse", but then... I need only look at how much was unnecessarily sacrificed for 'fluidity' before. Here's just hoping we don't go down that path again where rotational depth, core mechanics, or core playflow are needlessly removed in accommodating a 'streamlined' take on the job.