honestly, i'm worried about the possible rework of the monk, until now all rework did lead to the jobs becoming more easier to play, but at the same time more boring to play....
when you see that some jobs did loose multiple skill leading to some extremely repetitive gameplay that is not really deep.... i'm scared
the monk is about speed and combo.... it was never means to be a jobs that buff.... never means to be a jobs that bring utility to the group, they are called the arm of the destroyer.... they was never means to be a jobs that will deal insane damage in one hit.... no, it was a jobs based on a continual dps....
what can happend with them rework that scare me:
- they scraps the combo system, saying it's too complicate for new player (when the trouble is not new player.... it was never and must never be the target.)
- they rework the grease lightning buff, because they think it's too fast.... when let's be honest it's slow... what most new player complain about is not the fact that the game is fast... but the inverse the game is slow... very slow, even with ogcd skill some jobs feel slow...
- they decide to add more utility to the monk, what we don't need... we are not here for buff... we are not here for support, we are here for kick some ass!
what i hope to see with the rework:
- revamp of the chakra system, this system never did work.... honestly it was added for the wrong reason... it's random, it's add almost nothing to our tool exept time to time new skill that will have worked as well as simple CD.... (even some was previously cd that was added to the chakra system)
- enhancement of the combo system, the monk have the most interesting combo system, i have never understand why they haven't added more deepth to the system... no front combo, nor 4 hit to the system.... and before some say me, front combo is not usefull, it can be interesting to have a combo that will work when the enemy don't show us his back, i found the cd that ignore positional the worst solution for the positional trouble link to boss mechanic...
- scarps this fist system, it's one of the rest of the V1 that was a mess.... for the one that don't know, monk was means to be an offtank in the v1 worst... it was double stats, yes double stats when the game wasn't means for double stats (int/str for the monk) the riddle can replace the fist of the earth easily... we are not means to tank, we are not means to take hit.... and when it happend either is our fault or because the fight is means to be like this.... meaning healer will cover us.
naturally all of this is my opinion... but i feel that soo far they had no clear view of what was a monk... even the positional of the monk is more like a thief than a monk, yes, the monk will exploit the weakness of the enemy guard.... but it will FACE his enemy not come in his ass.... all previous monk in the FF must laughs at us...


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