Ugh another MCH player that thinks every clunky job needs to follow in its intuitive shoes despite the present fact MCH is clunky itself
Ive seen some wonderful ideas in this forum for MNK reowrks but let me digress abit to see what 5.0 really did for MCH. Turrets are now less persistent thanks to battery and less valuable thanks to hyperchrage loosing its invul debuff and explosion and its AOE variant and its Hypercharge debuff, wildfire is less frequent and now is speed reliant rather than power so its no longer consequential to your kit so much so you can spam Auto cross 5 bloody times to achieve optimal wildfire, all of MCH support skills are gone Palaside, Refresh, Dismantle, Blank, and Arm Shot. Bullets Its unique feature, not even enhance just erased completely, Flamethrower no longer generates heat, and Heat gauge another iconic MCH gauge demoted to only unlock Heat blast and only heatblast once you hypercharge.
what did it gain, Baseless drill, air anchor battery gain charges for rico/Guass and a robot that is technically as dense as a DoT and the easiest job in the game outdoing RDM in that regard. it is no way to "enhance" a job to beat it to death with a simple stick and im sick of it being used constantly as a example for MNK to follow and makes me nervous for it tbh as every job since 5.0 has changed to be "easier" but not fun



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