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  1. #1
    Player
    Silverneck's Avatar
    Join Date
    Apr 2018
    Posts
    19
    Character
    Jubei Chen
    World
    Leviathan
    Main Class
    Samurai Lv 80
    I've read everything on this thread and on reddit to regarding. I've seen alot of people post some amazing ideas, my favorite was the rework that had chakras the main thing on monk and it was crazy detailed.

    The issue imo with monk is the class design at this point and im not confident in Square to do anything for the rework. Monk has lost all of its identity from 2.0 to 5.3 and the class is now little more than a game of running between point A & B while punching. The devs need to sit down and decide what is job is. It current doesn't have a niche of it own. Its no longer top tier dps, its no longer the swiftest dps and its "utility" is as niche as the buffs they pruned. Most people cannot recommend the class to their friends and although there maybe a minority that will think that in intensive nature of the class for such tiny gains (Double- True for 21 potency increase) is wonderful. The reality is the class is just clunky and stale in 2020, monk is still in ARR. My only motivation for playing this class is Anatman.

    We have 0 flashy skills and I get that alot of people dont care for that, but how do you recommend a class with meh dps potential and 0 flashy skills? When almost every other class looks insanely cool , how does a MNK compete with a DRG / NIN / SAM/ RDM or even PLD from a new player perspective? Even in the skill looks department we fail. I've been doing pugs with friends on SOS EX and just started Savage and the number of times people have msg'd me asking if I can be SAM instead is crazy. I find myself often asking my self the same question, SAM just feels so much better and has an answer to everything. I don't understand why monk is the only melee without a disengage or any kind of ranged output. Nor why we are tied to Crit based RNG in meditation & brotherhood.

    There is honestly so much wrong with this class. I have no faith in square to fix it cuz they repeated promised to do so expansion after expansion and monk remain in its hamstrung state.

    Disclaimer :This is really to stop people like Shurrikhan from saying well if you dont like it play another class and monk just isnt for you. I still love this class for its theme and play, I just wish it had a proper Identity and general less clunk.
    (3)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Silverneck View Post
    This is really to stop people like Shurrikhan from saying well if you dont like it play another class and monk just isnt for you. I still love this class for its theme and play, I just wish it had a proper Identity and general less clunk.
    As long as your solution to there being discrete and highly solveable issues in a job design isn't to remove a job and copy another into its place, I'm not about to discourage you. If, metaphorically, your solution to there being a rodent infestation in our shared house is to burn it down and truck in a pre-fab when I'm in the middle of calling the exterminator and insurance won't cover half the stuff inside, so to speak, then we'd have words.

    Had Sqwall, for instance, used just about any other example of corrective reiteration than the one that unnecessarily most gutted its job into a barebone template style of play only to retain the worst of that job's former problems (as if dependence on low ping were itself the job's core identity instead of any of its core, far more nuance-capable systems), I'd probably be largely agreeing with him.
    (2)
    Last edited by Shurrikhan; 09-18-2020 at 01:58 PM.