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  1. #1
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    There is one thing that I have always held true to this day ever since 4.0 and 5.0 launched. Monk is not fun to play. It's exhausting to play optimally. It's mechanics are old and tired. It's damage is tied HEAVILY to the party, and RNG. And has been "redrafted" every expac since. Monk needs a MCH hail mary play at this point. If they did that they job would be perfect since I think MCH is a blast to play. I don't think I could EVER go back to the way MCH played before....yikes.

    I feel deeply about monk as it was my first DPS I started and just have to shake my head at all the "fixes" everyone keeps coming up with. FFS the job just needs to be fun! I don't care about optimal at this point, and that can be figured out later. But first and foremost the job has got to be fun! Otherwise what's the point.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sqwall View Post
    There is one thing that I have always held true to this day ever since 4.0 and 5.0 launched. Monk is not fun to play. It's exhausting to play optimally. It's mechanics are old and tired. It's damage is tied HEAVILY to the party, and RNG. And has been "redrafted" every expac since. Monk needs a MCH hail mary play at this point. If they did that they job would be perfect since I think MCH is a blast to play. I don't think I could EVER go back to the way MCH played before....yikes.

    I feel deeply about monk as it was my first DPS I started and just have to shake my head at all the "fixes" everyone keeps coming up with. FFS the job just needs to be fun! I don't care about optimal at this point, and that can be figured out later. But first and foremost the job has got to be fun! Otherwise what's the point.
    While I'm inclined to agree with much of this, just as much of it reeks of subjective generalities sold as hard facts or your preferences as everyone's.

    "Exhausting to play optimally" is exactly why I've mostly loved Monk, despite its clunk, for 4 iterations of the game. It takes a more out of you than most other jobs, but that's why I enjoyed it. It was one of the few jobs I could end a 3-hour prog night on tired but not bored after the same guy has wiped us for the 10th time to one of the same few mechanics.

    Its damage being "tied heavily to the party, and RNG" is a fact, but is clearly not essential to its kit; after all, as you've just said, the core of its mechanics "are old". Brotherhood and Deep Meditation, by comparison, are not. And Brotherhood and Deep Meditation's exact implementations, not even their concepts, are the only reason their damage is tied to the party or RNG at all.

    Its having "been 'redrafted' every expac since" clearly isn't a big deal if its mechanics are "old and tired." Pick one.

    And compare that to 5.x MCH. You may love it, but many a MCH veteran despises it. I didn't even main MCH, but I greatly enjoyed the way it played in 3.x and 4.x and now find it dull as dirt. It's functional, sure, but there's nothing unique to it outside of an even more ping-punishing Rapid Fire Hypercharge that's been reduced to minimal forethought. I would GLADLY go back to the way MCH played before, provided Heat wasn't a half-assed mechanic this time.

    Quote Originally Posted by Sqwall View Post
    I feel deeply about monk as it was my first DPS I started and just have to shake my head at all the "fixes" everyone keeps coming up with. FFS the job just needs to be fun!
    But, do you even bother reading them? Take the "fix" from just a page ago. Positioning is greatly eased up due to being able to run Double-Boot alongside Double-True. There is incredibly little party-tied damage -- too little to hold Brotherhood for. There is zero RNG.

    Yes, it needs to be fun, but fun is going to differ for different people. You may love basic, functional jobs like MCH, but not everyone who plays Monk is going to be willing to give up all that --clunk, RNG, or party-dependence aside-- required more from Monk.

    I for one would rather fix Monk for the best it's been, with anything that detracts from that replaced, than gut and replace Monk's kit as a whole with some template "functions gud with big exploders" playstyle.
    (6)

  3. #3
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Sqwall View Post
    There is one thing that I have always held true to this day ever since 4.0 and 5.0 launched. Monk is not fun to play. It's exhausting to play optimally. It's mechanics are old and tired. It's damage is tied HEAVILY to the party, and RNG. And has been "redrafted" every expac since. Monk needs a MCH hail mary play at this point. If they did that they job would be perfect since I think MCH is a blast to play. I don't think I could EVER go back to the way MCH played before....yikes.

    I feel deeply about monk as it was my first DPS I started and just have to shake my head at all the "fixes" everyone keeps coming up with. FFS the job just needs to be fun! I don't care about optimal at this point, and that can be figured out later. But first and foremost the job has got to be fun! Otherwise what's the point.
    Ugh another MCH player that thinks every clunky job needs to follow in its intuitive shoes despite the present fact MCH is clunky itself

    Ive seen some wonderful ideas in this forum for MNK reowrks but let me digress abit to see what 5.0 really did for MCH. Turrets are now less persistent thanks to battery and less valuable thanks to hyperchrage loosing its invul debuff and explosion and its AOE variant and its Hypercharge debuff, wildfire is less frequent and now is speed reliant rather than power so its no longer consequential to your kit so much so you can spam Auto cross 5 bloody times to achieve optimal wildfire, all of MCH support skills are gone Palaside, Refresh, Dismantle, Blank, and Arm Shot. Bullets Its unique feature, not even enhance just erased completely, Flamethrower no longer generates heat, and Heat gauge another iconic MCH gauge demoted to only unlock Heat blast and only heatblast once you hypercharge.

    what did it gain, Baseless drill, air anchor battery gain charges for rico/Guass and a robot that is technically as dense as a DoT and the easiest job in the game outdoing RDM in that regard. it is no way to "enhance" a job to beat it to death with a simple stick and im sick of it being used constantly as a example for MNK to follow and makes me nervous for it tbh as every job since 5.0 has changed to be "easier" but not fun
    (6)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?