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  1. #10
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Edit: Something I just remembered, but Riddle of Fire and Brotherhood have literally no reason to be separate buttons. There's never a point where you want to use one and not the other.

    Quote Originally Posted by Shurrikhan View Post
    Let's keep in mind though that the passive mobility bonus wouldn't have to be your only means of mobility. Similarly, if passive, but not necessarily native, the duration could easily be limited; it could instead, say, be applied only after using "Wind-based" skills, such as Tackle, Tornado Kick, or after any damaging ability at all, etc.
    Yeah fair, it's easy to lose track of the broader scope when talking on a point by point basis. However I still don't think higher native movement speed will matter, nor will an additional sprint, when directly competing against skills that provide instantaneous movement across long distances.

    That's fair, but my issue with merely providing Charges (with no further ICD) to a potency skill is that, well, it's resultantly more about damage than mobility. Its mobility component is just that bit that most people look back at longingly after they've already used it to maximize DPS and have since screwed up.

    In other words, the added Charge is sold as mobility when in practice it just adds a thin extra layer to damage-maximization.
    That's the current problem with Shoulder Tackle yes. My point was that I don't think the developers will bring back Riddle of Wind as a free tackle because that concept seems to have formed the foundation for charges on gap closers (and probably charges on actions in general).

    I get the desire not to merely have the same buff by two names (although that was entirely common when one was target-specific and the other was not), but wouldn't giving the same effect via Crit/DHit end up compounding its dependence on compositions, in ways we wanted to avoid (e.g. by rehauling Chakra and revising or delimiting Brotherhood)?
    Sorry if I'm nitpicking what was meant only as a spitball.
    It shouldn't as long as Chakra is reubilt to not be connected to crit. At that point it just means Monk will crit 5% more than other jobs. What made previous Bard so attached to the Dragoon on top of Piercing was Battle Litany improving the proc rate of River of Blood in HW and Repertoire in SB. Monk having Internal Release in HW didn't make that dependence, it was having an additional resource that was contingent upon landing crits, as long as that interaction is gone a crit buff to the self is independent to the rest of the party.
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    Last edited by SpeckledBurd; 09-09-2020 at 12:24 AM.