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  1. #1
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Out of curiosity, a quick question for anyone/everyone:

    What are some forms you wouldn't mind a reworked Greased Lightning taking? Moreover, what gameplay loops and general feel must it still accomplish?

    (Same question for other resources like Forms, Stances, and Chakra, if you find those similarly pertinent.)
    Thing is i actually like current MNK, let me be specific. I like the core of the class, doing positionals, having a priority system in the combo (having the option of a branching combo even if it is A or B path), building up to somenthing meaningful i.e GL.

    That makes the class actually fun for me, it keeps you on your toes unlike NIN or DRG hell even SAM and their very static, boring rotations, that provide almost no enjoyment or skill celing (FOR ME!!) so after a week playing those classes i just cant care enough. (Perhaps i am a bit salty because of SAM taking the place of the selfish DPS after yoshi said that making a selfish DPS was very hard)

    Unlike sqwall, (or what it seems that his point is leading to) i dont want MNK to play like any of those 3 melee in an attempt to make it "flow" it will kill the game for me honestly. (And it would seem that sqwall likes the aesthetics of MNK not the gameplay at is core. Like liking BLM for the cool explosions and then saying he hates the shifting from umbral to astral or the 15 sec timer as an example. But i digress)

    However it would be disingenuous to say that the class is okay. Its pretty far from it. I would like postionals to feel meaningful, not just "LOL if its not leadenfist who cares if i miss it". That alone would provide a high skill celing. Remove stances. To this date SE has not figured a way to do stances properly in this game, just make them a trait.

    Kill Brotherhood, this is the single most cancerous skill for MNK. It forces MNK into very specific party compositions and it affects the rotation not based on the player actions but based on OTHER PLAYERS RNG (What the hell SE?). Allow for chakra control and overflow, this is highly linked to the previous one.

    Make SsS/TK part of the rotation, how? I have no clue. Could be like xenoglosy? Could be like sharpfang? Who knows, i do know however that the current iteration of SsS and TK is pointless. Put more oGCDs.

    Outside of that (and only because i have high ping) make PB be 11 seconds, that simple change would almost certantly kill 90% of high ping complains. (I mean if the gameplay remains somewhat similar to what it is now. If it changes this is a absurd request)

    GL never bothered me and i am kind of surprised that people have so many issues keeping it up or are so annoyed because button spamming, but hey you do you guys.

    If i have to say, i would love if the fast paced combat remained, i love that about MNK and the flexibility it has with is forms/combo system.

    PS. Bring back ToD and Howling fist.... Oh! and remove Enlightment from chakra.
    (5)
    Last edited by reyre; 08-28-2020 at 12:01 PM.

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by reyre View Post
    Unlike sqwall, (or what it seems that his point is leading to) i dont want MNK to play like any of those 3 melee in an attempt to make it "flow" it will kill the game for me honestly. (And it would seem that sqwall likes the aesthetics of MNK not the gameplay at is core. Like liking BLM for the cool explosions and then saying he hates the shifting from umbral to astral or the 15 sec timer as an example. But i digress)
    Not really the case with me. I have mentioned quite often that I started monk in ARR, and been with the "lack of evolution" ever since. I don't mind GL when everything is clicking along, the MT isn't moving the boss, I have melee DPS in the party, yeah GL is stupid easy to keep up now. But that's about it really. I can't use TK, anataman is borderline useless, SSS is weak and unnecessary, WOW this is just a broken record...seriously.

    I think the issue here is that idea behind the design flaws of monk are trying SOOO hard to be different, but fail to meet expectations for what I think I can speak for everyone "Have missed the mark". SE can't design a class for 1 out of 20million subs and be ok with this. I understand you like the class in how it plays now, but for everyone else that want's to keep playing it or pick it up it has a steep learning curve. I don't think it's hard to update monk to keep the same playstyle. Keeping the speed, the positional's, the quick game play. I have never said take all that away....I don't want any of that to change. Just give me a REASON to use TK, SSS, Anatman, Brotherhood. These are the last 30 levels of skills. I'm not blind to this at all and my eyes are wide open.

    I try to put myself in other peoples shoes and GIVE the benefit of the doubt. Seriously think about how monk plays now from 1-50....it's HORRIBLE. I even try to put myself in the shoes of others that think monk is fine the way it is, AND try to change my rotation or playstyle. But the annoying issues keep rearing their ugly heads.

    The truth is monk is not fine....and hasn't been for a LONG time. Otherwise SE would not be taking steps to change it completely. I think it's a disservice to the class if I DIDN'T voice my opinions since I think it is one of the most demanding classes to play.

    Like I have said numerous times. Something has to give! And it's just not me saying this, or a select few. It's A LOT of individuals mentioning this, i'm just more vocal about it because like I keep saying "I identify with Monk" I'm not saying this for fun or to turn my nose up to other DPS classes. It's simply true that the class does NOT play well for some. I find playing Monk exhausting due to it's break neck nature. This doesn't have to be the case.

    I can't be the ONLY one that thinks this.
    (0)

  3. #3
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Sqwall View Post
    ...
    No, i dont like how the class plays now, that is literally not what i wrote.

    Is nice to see that you are making the same points that i did. It makes me wonder why did you wrote this because you are adding nothing much, then again you want your voice to be heard so it makes sense that you are repeating over and over again the same thing.
    (1)
    Last edited by reyre; 08-29-2020 at 11:10 AM.