Quote Originally Posted by Shurrikhan View Post
[SSw] Shield Swipe, likewise, probably would have been just fine, and definitely fitting for PLD, if it had just not effective accelerated the auto-attack that would follow the special it cancelled and if Shield Swipe was oGCD without such a long cooldown. It didn't inflict a DR category that'd be useful to anyone else, but allowed the PLD to ignore certain movement requirements by, well, removing the need to move ('silencing' the incoming physical AoE or preventing the next 5 seconds' of tankbusters). It, too, was lackluster, not fundamentally flawed.

[TK] I'd rather keep it, but that'd require that the mechanic it's based on (GL) isn't a mere pretense (i.e. a once-per-instance prelude to normal combat). Even reworking GL, I'd rather TK play a part in that rather than being yet another skill aborted as if that were all that could be done... after having been intentionally gutted.
Shield Swipe for Paladins was hit or miss. I was flamed for stating this back in Stormblood that it was terrible skill. The natives hung me out to dry say "your mad about free dps?" "Pacifying a mob is bad?". And I 'm glad you mentioned that it was more useful as an interrupt, but a very poor interrupt. I usually held onto Shield swipe rather then using it for that reason. Using it as DPS seemed to undermine it's interrupt feature. I stated: "That shield swipes usefulness is rather low compared to shield bash or other role actions. I wouldn't be surprised if it get's axed in future expansions." Man did I get flamed...but I knew that as a skill it wasn't really needed given it's Cooldown and pacify utility not working on all bosses.

And it then it got cut in ShB. Nobody cried.

Same goes for TK, but this is a harder nut to crack. While I don't think it should be removed, but I wouldn't but it past SE to just gut an already gutted Job until the natives are happy with the design. DRK, WAR, MCH, AST, PLD, BRD are all good examples about SE just gutting jobs to make them "work". I have a strong feeling we are going to lose some "key" monk skills in 5.4 and there will be people upset, just like WAR mains were coming out of StormB.

If we want Monk to play like the other melee DPS we are going to have to sacrifice some skills to bring it up to equal footing with DRG, NIN, SAM playstyle. Monk is by far the most unique job to play next to SMN. But unlike SMN, is simply awful to play due to GL holding it back. This is what turns new players off to the job if it's a turd to play, and prevents new subs for SE. Each and every single job should "feel" smooth and engaging to play in their own way otherwise new players won't like the class they chose, and be less interested in the game. Hopefully they pick up another job and move on, but there are those that refuse to play BRD, DRK, WAR, SCH, due to the grass being greener effect. Now they are mostly bitter having the best of what made the job torn from them.