I would agree with this mostly for the NEW players coming into monk. Compared to how the lower levels are NOW and the removal of a ton of low level skills, ARR during 2.0 monk was amazing with all the skills it had to DPS originally.
BUT Form Shift never worked like it does now (as of recent). Form shift initially never reset your GL timer. It only changed your form... that's it. It was used for openers to get to courel prior to pull and grant a GL right off the bat with demolish or snap, and get you closer to courel to re-engage boss when pushed away. Perfect Balance was on a 180 sec cooldown in ARR...TWICE the length it is now. Losing your GL in ARR and HW were VERY punishing for monks.
It used to be quite a lot of fun before we lost and what was replaced.
1. Internal Release (replaced with no crit chance modifier have to rely on melds or food. Deep meditation is double rng gated 1. you have to actually get a chance to crit and 2. you have another chance to gain chackra from a crit) Internal Release should have just been rolled out as a trait with deep meditation then I could stack direct hit)
2. Touch of Death (replaced with nothing which still puzzles me to this day why we lost this skill, it was nice to have an additional DOT)
3. Howling Fist (Enlightenment which is now a choice skill betwee
n forbidden, this one sucked as we were losing an oGCD that looked damn cool to)
4. Haymaker (Forbidden chackra took over this I suppose, and I think it was if you evade and attack you could proc this, can't remember exactly. But it did have a slow debuff. Was for eating AOE and soloing really)
5. Steel Peak (This was our interrupt and and it did quite a bit of damage also, role actions removed all of the interrupts.....except for shield bash....it's STILL there)
6. Featherfoot (riddle of earth now for damage reduction, Featherfoot was more useful though as you gainged 20% evade for attacks for like 12 secounds I think? Can't remember)
7. Blood for Blood ( riddle of fire now )
Internal release was a HUGE part of our DPS, and was never addressed to help with our NEW crit RNG chackra. Back in Heavensward you could pop blood for blood, internal release and gain chackra fairly quickly.
Monk is barely a shadow of it's former glory. This JOB has only peaked twice imo. ARR Heavensward was the most stable monk ever was as far as a solid DPS from start of expac to end of heavensward without an huge changes.
I can only speculate how bad monk is play now at low levels since ARR skills were gutted away. Heavensward has got to be soooooo far away when starting from level 1.



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