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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sqwall View Post
    ...
    If I wanted the majority of unique Monk gameplay reduced to what we see on other jobs, I'd... play those other jobs, and get a more cohesive experience for doing so.

    That a skill is undertuned does not make it fundamentally broken. SsS right now is the equivalent of True Strike dealing at best 5 more potency than Twin Snakes. That doesn't make the idea of a direct damage alternative fundamentally broken; it just lacks the potency to create a worthwhile niche. If SsS had the likes of 500-540 potency, it'd play a very different part in our macrorotation.

    TK, likewise, wasn't broken until they explicitly chose to break it by listening to the overlap of the "We need GL4!" and "Tackle Mastery is a slap to the face" crowds, rather than just making each stack more powerful, thus getting rid of RoW while doubling the CD of Perfect Balance.

    The same goes for turning GL from a core mechanic to a once-per-instance punishment by allowing Form Shift to reset it. They made tools that fit but lacked impact and then abandoned them entirely, making them pointlessly redundant, instead of simply giving them the impact they needed.

    Late Stormblood Monk wasn't broken; it performed damn well and was damn fun, even if it had plenty of room for improvement. It's the half-assing that's come since that's left us in our current predicament, though.
    (4)
    Last edited by Shurrikhan; 08-25-2020 at 09:42 PM. Reason: typos + insomnia