You are trying so so so hard to not seem main stream. I think the vast majority of the community would agree with Sqwall's Point of view. I mean who looked at six side star and said "PRETTY USEFUL" get real dude.I haven't. Not remotely.
Why wonder? Riddle of Fire is what allows you to punch harder. Why would it be used with anything other than Fists of Fire? Swapping you to fire saved a stance cooldown, an oGCD gap, and provided further thematic distinction. Or, take Riddle of Earth. Its primary (albeit least important) effect was that it allowed you to retain the benefit of FoE even after having swapped out of it, or to double it if remaining in FoE. Again, I'd call it disappointing, largely because the stances themselves remained lackluster, but it doesn't lack for sense. It's far from puzzling.
In HW I asked that one generate Chakra passively every half GCD after having not attacked for half a GCD, effectively removing the button as to allow for TFC to be freed and used at any amount between 1 and 7 Chakra for proportionate potency. We instead kept the button and the overflow issues in a typically half-baked solution, but yes, I too came to despise the sound of Meditation, so I'm right there with you on this.
Clearly not all. I saw "doubles recast time" and thought "Oh, primarily a disengage; could be pretty useful." My disappointment was only that it was too lowly tuned to ever be anything more than a disengage.
Hitting briefly at the attack speed of most DPS, as to again be able to double-weave oGCDs during the period for which we'd bank oGCDs, didn't suddenly make Monks not a DPS. It just allowed us to double-weave while, admittedly, forcing us to swap over to an alternate rotation that required further considerations of sync. Personally, I preferred the speed variance it allowed, bouncing between a 1.82s GCD and 2.15 GCD with each synced perfectly to both Twin and DK, albeit via different rotational strings. The desync having no great solution in perfect uptime at particular Skill Speeds, moreover, was the exact kind of thing a properly tuned SSS could have solved.

Question. what "vast majority" are we talking about here? The forums comunity? That is a small number. The rading comunity? That is an even smaller number. In fact i dont think Sqwall himself has enough raiding experience, if logs are anything to go by (But then again that could be his alt, so who knows). So really i am just curious of what "majority" are we talking about here.
By the way i disagree with some of his (Shurrikhan's) and Sqwall's points. Both have very narrow views on MNK issues. And no i dont think I know better. I can only speak from the issues that I have with the class for example, I never had an issue with form shift or meditation spam (never broke a controller on my ps4) and I never had the issue of losing GL stacks in DNG and most savage fights. That alone goes against what the "majority of the community" is saying right?
I actually thought SsS could have been useful. Problem is it could have been useful in the last expansion fights(chaos, midga, omega BUG form...etc), in current fights is kind of pointless. It would seem to me that the devs are trying to solve last expac issues and not putting a similar problem in the new fights, so the solution becomes moot.
Last edited by reyre; 08-24-2020 at 05:06 AM.
I don't know. You just quoted my opinion on it; stating what it easily "could be" is far from a statement of its present value. I pointed out what uses it easily could have had if tuned correctly, and specifically said that it failed to meet those opportunities.
Consider: If it was even just within a Demolish tick of standard rotational average ppgcd, it'd see use at a few SkS breakpoints for rotational sync before PB and at the end of stacked raid buffs / RoF (and, in the skill tooltips release, it was).
Last edited by Shurrikhan; 08-24-2020 at 06:47 PM.



I use Six Sided Star.... but only as a hit that move before using limit break since the cast on limit break negates the downside of using it.
It had its uses before that too in short term disengagement, but as they've added more bandaids to the job leading up to its rework, the skill has had fewer and fewer uses.
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