There's a difference between being a slight hinderance and... holy sh*t my speed and power have dropped significantly, I can't even use my 78 skill to get stacks back because of this frickin' cutscene bullsh*t, so now I have to use PB to get stacks back when I could have used that for extra damage, all the while hitting like a wet noodle because no stacks to begin with. I think I'd take missing a TK over losing everything else.
Further, I would feel as though we'd be on more equal ground in comparison to how other jobs with timers handle cutscene downtime. MNK currently loses 20% haste, 50% damage (Twin drops off too). BLM loses 15% damage from enochian but is able to reapply asap. DRG loses possibly a stardiver/eyes, but at least is able to get back to BotD asap. NIN loses 15% haste, costing them 1 ninjutsu- a small price to pay for what is gained.
MNK is just royally screwed moreso than any other job for cutscene transitions. Even in general gameplay there is no reward for maintaining GL other than just being on par with the other melee. I agree with Sqwall, something had to give at some point and I think GL was the right call, many of us were saying before that GL is one of the biggest offenders in MNK gameplay from expansion to expansion because it's constantly being viewed as 'that job that has tight timers which people can't keep up for whatever reason', so every expansion there are new ways to maintain it, all while feeling bad to use.


Reply With Quote





