Quote Originally Posted by IruruCece View Post
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Honestly I don't even care for the reasoning why they left mnk in the dirt in terms of gameplay for so long at this point.
I just hope what ever they're doing makes mnk fun to play again and less of a bootshine/GL bot.

To this day, mnk is still the least played melee, only really picking up in Delta because how broken it was at the time.
People didn't play it because it was a fun job and even still with how strong it was. Samurai was still close behind
(though samurai will always be popular no matter how crap it is, since its a newbie bait job. A Samurai/Katana welding job will ALWAYS be popular. Either due to Anime, weeb cultural,or just a love of Japanese esthetic..or they just the sword looks cool)

With GL just being a passive trait, its honestly hard to think about. Since that's been mnk thing since well...since the job first came out. I'm hoping they do something unique with it or the gauge will be about as useless as Plds old gauge, just showing you have chakra.

Some people said maybe they'll make it like Eno and though I can see it. Wouldn't that still make monk a slave to GL still in a way? because though they're not dropping it as in losing the power of speed and damage boost, they lose possibly using TK or SSS(if they decide to make TK or SSS the reward of upkeeping GL) thus making mnk still having to play as if it the GL mech never changed.