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  1. #1
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by IruruCece View Post
    cut
    Honestly I don't even care for the reasoning why they left mnk in the dirt in terms of gameplay for so long at this point.
    I just hope what ever they're doing makes mnk fun to play again and less of a bootshine/GL bot.

    To this day, mnk is still the least played melee, only really picking up in Delta because how broken it was at the time.
    People didn't play it because it was a fun job and even still with how strong it was. Samurai was still close behind
    (though samurai will always be popular no matter how crap it is, since its a newbie bait job. A Samurai/Katana welding job will ALWAYS be popular. Either due to Anime, weeb cultural,or just a love of Japanese esthetic..or they just the sword looks cool)

    With GL just being a passive trait, its honestly hard to think about. Since that's been mnk thing since well...since the job first came out. I'm hoping they do something unique with it or the gauge will be about as useless as Plds old gauge, just showing you have chakra.

    Some people said maybe they'll make it like Eno and though I can see it. Wouldn't that still make monk a slave to GL still in a way? because though they're not dropping it as in losing the power of speed and damage boost, they lose possibly using TK or SSS(if they decide to make TK or SSS the reward of upkeeping GL) thus making mnk still having to play as if it the GL mech never changed.
    (2)

  2. #2
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by xxvaynxx View Post
    Some people said maybe they'll make it like Eno and though I can see it. Wouldn't that still make monk a slave to GL still in a way? because though they're not dropping it as in losing the power of speed and damage boost, they lose possibly using TK or SSS(if they decide to make TK or SSS the reward of upkeeping GL) thus making mnk still having to play as if it the GL mech never changed.
    There's a difference between being a slight hinderance and... holy sh*t my speed and power have dropped significantly, I can't even use my 78 skill to get stacks back because of this frickin' cutscene bullsh*t, so now I have to use PB to get stacks back when I could have used that for extra damage, all the while hitting like a wet noodle because no stacks to begin with. I think I'd take missing a TK over losing everything else.

    Further, I would feel as though we'd be on more equal ground in comparison to how other jobs with timers handle cutscene downtime. MNK currently loses 20% haste, 50% damage (Twin drops off too). BLM loses 15% damage from enochian but is able to reapply asap. DRG loses possibly a stardiver/eyes, but at least is able to get back to BotD asap. NIN loses 15% haste, costing them 1 ninjutsu- a small price to pay for what is gained.

    MNK is just royally screwed moreso than any other job for cutscene transitions. Even in general gameplay there is no reward for maintaining GL other than just being on par with the other melee. I agree with Sqwall, something had to give at some point and I think GL was the right call, many of us were saying before that GL is one of the biggest offenders in MNK gameplay from expansion to expansion because it's constantly being viewed as 'that job that has tight timers which people can't keep up for whatever reason', so every expansion there are new ways to maintain it, all while feeling bad to use.
    (6)
    Last edited by Sora_Oathkeeper; 07-31-2020 at 08:13 PM.

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Sora_Oathkeeper View Post
    MNK is just royally screwed moreso than any other job for cutscene transitions..
    If this is the impetus for the change, guess it's Gaia's turn next.
    (1)

  4. #4
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    754
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sora_Oathkeeper View Post
    NIN loses 15% haste, costing them 1 ninjutsu- a small price to pay for what is gained.
    Even then once yo get the timing down, ninjas can still enter those fights with long cutscenes by using huton at the last possible second and they would still have 10-15 seconds, enough time for them to get an armor crush before it wears off. Though the rest of it still stands.

    Mnk really just started to suffering when they were adding ways to maintain gl because it came at the cost of other skills as well. Not to mention they've gotten rid of skills for their rotation like howling fist and steel peak. And the fact that enlightenment is just howling fist from 46 to 74 with the one upside being that it could be spammed in rare cases.
    (0)

  5. #5
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Maltothoris View Post
    Not to mention they've gotten rid of skills for their rotation like howling fist and steel peak. And the fact that enlightenment is just howling fist from 46 to 74 with the one upside being that it could be spammed in rare cases.
    Can't wait to see tornado kick becoming the old howling fist with the rework. :x

    Tbh I'm looking forward to see what they can do with this ability now that it has gotten rid off its GL restraint. I hope that it needs RoF to be used, and puts an end to RoF when used. This at least would make it fun and increase the use of a cool looking skill by a lot.
    (0)
    Still not sure if Samurai's a tank who forgot that aggro was a thing or a dps that's way too much into it.

  6. #6
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Eliadil View Post
    I hope that it needs RoF to be used, and puts an end to RoF when used. This at least would make it fun and increase the use of a cool looking skill by a lot.
    Are you suggesting they turn it into Confiteor?
    (0)

  7. #7
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,590
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Are you suggesting they turn it into Confiteor?
    Except it wouldn't be the same and would be far more frustrating to use. Remember, during Requiescat, you get 5 GCDs which are limited by your MP. Confiteor just replaces Holy Spirit in the last cast. The only reason Confiteor gets rid of Requiescat is so that you cannot spam Confiteor throughout the duration.

    With Tornado Kick and Riddle of Fire, you do not have a specific number of GCDs you have to use, it is (theoretically) completely dependant on skill speed. This then causes the issue of, can I get another GCD in before I tornado Kick, if I can get one in, will the delay cause me to miss the Tornado Kick, or should I cut it short for Tornado Kick etc. It just turns into a guessing game as opposed to Confiteor where you always use it in the same place.
    (0)

  8. #8
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Are you suggesting they turn it into Confiteor?
    I was more thinking of Bahamut Trance and Death Flare who ends the buff, but yeah.
    (0)
    Still not sure if Samurai's a tank who forgot that aggro was a thing or a dps that's way too much into it.

  9. #9
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Maltothoris View Post
    Even then once yo get the timing down, ninjas can still enter those fights with long cutscenes by using huton at the last possible second and they would still have 10-15 seconds, enough time for them to get an armor crush before it wears off. Though the rest of it still stands.
    Yeah, so far the only exceptions since ShB is Hades EX I think. I progged Alex Ultimate and Eden's Verse Savage on NIN and you could literally huton before the transitions and still have it up afterwards. It's insane how good NIN has transitions.
    (0)

  10. #10
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by xxvaynxx View Post
    Some people said maybe they'll make it like Eno and though I can see it. Wouldn't that still make monk a slave to GL still in a way? because though they're not dropping it as in losing the power of speed and damage boost, they lose possibly using TK or SSS(if they decide to make TK or SSS the reward of upkeeping GL) thus making mnk still having to play as if it the GL mech never changed.
    The point of all of this is acknowledging the evolution of monk has gotten way off course. Simply making GL the same as the other classes abilities in the game (Enoch BLM) is the very reason people are complaining. Pulling identity from another to give to Monk is wrong, it has to be it's own thing. Which is where we come into THE problem. How do we make a new identity to a job that has been around since the beginning? Honestly, it requires broad strokes to an existing painting, step back evaluate, more broad strokes, step back, simpler strokes. (Not the exact process, but you get the idea). As I have said before, SE acknowledged the fact the Monk is rubbish, and fixing is going to cost a lot of time and capital. At the end of the day it's a business, and they have to make money just like any other business.

    Yoshi-P is a very intelligent person, an executive, a producer, and a director. I would be very bold in assuming that he has quite a bit of faith in his team to make the right decisions for the game, and I'm sure like any large company has morning meetings to touch on EVERYTHING going on with the teams involved. You can bet your bottom dollar that Monk has been the thorn in his side all the way back in Heavensward during those meetings. With 5.01 course correction you can CLEARLY see this is an executive decision to give Monk what they have been asking for for years! And I'm positive EVERY single monk main looked at the patch notes and went "HUH!?...NO WAY!...FORM SHIFT I LOVE YOU!...RIDDLE OF FIRE ZOMGS!!"

    That's because this is the beginning of the largest change Monk has ever seen, and we had to get it in small amounts so as not to break the class or the game. 5.3 will be the next phase (correct me if I'm wrong), but Form Shift no longer requires opo-opo to start, and basically puts you in raptor right off the bat...NICE! And then some adjustment to Perfect Balance, now what we don't know until the patch notes next week, to speculate it's to get us ready for 5.4 and a drastic change to Perfect Balance. IF we are getting away from GL as a resource and a more a static trait. Then Perfect Balance must follow some rule outside of GL, and can't follow something another class already has. My guess...for every chackra gained you receive an additional chackra while perfect balance is active 30 sec cooldown.
    (1)