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  1. #1
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    I'm ready for the change. Greased lightning is kind of meaningless at this point. You don't seem to lose it anymore unless they force you to. I do miss how it was in ARR and HW, but with how things have been changing, I would rather they rework it and change our GL upkeep abilities into something you get to use more regularly. I am skeptical since they talked up their monk changes for 5.0 and it was nothing really, but we will see. Monk has played almost identical in every expansion (with a few exceptions, I know) so maybe this will make it feel different for once.
    (6)

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GrumbleBeard View Post
    I am skeptical since they talked up their monk changes for 5.0 and it was nothing really, but we will see. Monk has played almost identical in every expansion (with a few exceptions, I know) so maybe this will make it feel different for once.
    I think this comment has a lot of weight to it. Since I felt that when 5.0 was shown, and all the changes for monk. Some of the additions I wondered how they would fit in the toolkit (GL4), and some were just BAD decisions that helped keep monk in the dirt (anatman and SSS).

    Which is why there was a huge outcry after 5.0 launch, and the subsequent 5.01 patch that game us the god send new and improved form shift. Monk mains have been wondering why it wasn't this way to begin with for years. And no more spamming meditate out of combat. (my ps4 controller thanks you)

    I think someone mentioned in a previous page that is was given to the monk community to keep us happy, and rightly so. Monk was abysmal to play 50 on wards imo. Maybe SE thought it would over power monk back in HW, maybe. But now it's business as usual with form shift and meditate. Jump pop it after every trash pull, I don't even think about it any more. It's the large scale encounters that really punish monk when we have to keep our stacks up. Borderline unfair when I look over at NIN he just kasatsuu's and mudras back to full speed ganking in a matter of seconds. Stark difference when I have my foot on the pedal and my 4 cylinder engine is going against a 8 cylinder. (this is by no means a chance to nerf nin) I'm just saying: Monk's WANT THIS! lol! Imagine a monk with the stupid speed of NIN!? Here comes the nerf sledge!

    Just fix it and balance it to where we can comfortably play Monk with out pushing a button every single GCD through an entire dungeon. Wow...never thought of it that way....we really do push a button almost every GCD through a whole dungeon. Yeah that's got to be fixed lol.
    (3)

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GrumbleBeard View Post
    I'm ready for the change. Greased lightning is kind of meaningless at this point. You don't seem to lose it anymore unless they force you to. I do miss how it was in ARR and HW, but with how things have been changing, I would rather they rework it and change our GL upkeep abilities into something you get to use more regularly. I am skeptical since they talked up their monk changes for 5.0 and it was nothing really, but we will see. Monk has played almost identical in every expansion (with a few exceptions, I know) so maybe this will make it feel different for once.
    The fact they're addressing it mid-expansion does say a lot about how badly they screwed up. I can't recall a single time we've seen a fundamental rework past x.1. So that is a positive though I'm equally skeptical. What I really want for Monk is essentially Remake Tifa but something that massive wouldn't happen until 6.0. Would be nice though.

    Quote Originally Posted by xxvaynxx View Post
    I much prefer if we just had fist of wind build in with GL so we can just have the extra speed and ice the other two as its basically viper kiss or w/e nin had before for extra damage.
    The only skill I actually don't know what they're gonna do to is Anatman...it was used to build/hold GL but now "if" GL is a passive...what hell would it be used for?
    All it would currently do is just hold your stance so it doesn't count down which is a pretty so so to pretty much useless (not that mnk isn't use to that) skill to have.
    I could see Anatman becoming Enochian if they go the Black Mage route. In any case, I agree. The Fist Stances are little more than a relic that doesn't work. There just isn't really a way you're going to make players want to swap between them unless they do something like Astral and Umbral. It baffles me how they've managed to survive this long, especially Fist of Earth.
    (2)
    Last edited by ForteNightshade; 07-25-2020 at 05:59 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."