Quote Originally Posted by Sqwall View Post
So in summary the devs are taking monk in the right direction, and could possibly lead to some interesting new encounters since they don't have to stare at monk and sigh when designing encounters. If they did at all. And by tacking on all these GL maintenance skills you can surely bet they did not want to sacrifice anything when it came to the whole big picture of an awesome encounter.

This is smart by just removing the issue and putting Monk in the "smooth to play" category instead of the "maintenance hell" it is currently in.

I. Can't. Wait. Picking Monk back up, I'm crossing my fingers and closing my eyes that when I open the patch notes and I raise my arms in a hallelujah moment. And my favorite Hans Zimmer track comes on to culminate it all! (or i'm let down yet again and throw my PS4 in the trash)
Admittedly, removing GL as a mechanic is probably the boldest thing they've ever done to Monk period. Not once until now have they addressed an issue directly, only skirted around them with band aid fixes and promises that failed to meet expectations. My only hope that this sign is evidence of a change in attitude towards the job.