Results 1 to 10 of 802

Hybrid View

  1. #1
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    i dont see how making it a trait is any different from the current one. trait is just a skill that is always active 24/7 and greased lightning is a skill that need to be in constant activation in combat so... yeah.

    my take for the GL move into a trait could mean that we might have a new mechanic system to replace the GL.

    either GL trait will become permanent but with reduce effect or the timer is still there but will become much easier to maintain

    and yeah for the love of god they better do something with tornado kick lol
    (1)

  2. #2
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    even more concerning is how this will effect perfect balance and every other skill we have to keep GL uptime.
    (0)

  3. #3
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Lihtleita View Post
    even more concerning is how this will effect perfect balance and every other skill we have to keep GL uptime.
    considering how loathed the fact that monk has like 5 skills that do nothing but help you keep GL or spend it under some veryyyyyy specific circumstances is i wouldn't call this concerning but rather say:good riddance, finally they will have to give monk something else other than another way to keep GL rolling, thank god monk will finally get some new skills other than "keep gl active skill nr. xyz"
    (5)

  4. #4
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    It is unfortunate that Monk seems to be losing some of what made in unique in ARR, but from 3.0,4.0 and now 5.0 changes...Monk has gone from unique to unnecessary busy work class.

    I understand what the Dev's were attempting to do by giving us more ways to keep GL up, but it has spiraled out of control. The 8 man and 24 man encounters don't even allow us to keep our stacks up due to exposition that we can't skip. The developers for the job designers and the raid designers must not have scheduled a meeting to discuss how monk would operate.

    Eden's Verse: Refulgence comes to mind when there are 3 instances when I lose stacks every time.

    1. First teleport in phase
    2. Second teleport out phase
    3. Final form DPS check

    That is three times I lose stacks due to loading and loading of others, network speed of others, exposition, stun lock.

    Anatman doesn't work during this and is utterly useless, form shift is useless leading up to and after words, and SSS is useless since the timer ran out. Only option is Perfect Balance if it's not on cooldown.

    So in summary the devs are taking monk in the right direction, and could possibly lead to some interesting new encounters since they don't have to stare at monk and sigh when designing encounters. If they did at all. And by tacking on all these GL maintenance skills you can surely bet they did not want to sacrifice anything when it came to the whole big picture of an awesome encounter.

    This is smart by just removing the issue and putting Monk in the "smooth to play" category instead of the "maintenance hell" it is currently in.

    I. Can't. Wait. Picking Monk back up, I'm crossing my fingers and closing my eyes that when I open the patch notes and I raise my arms in a hallelujah moment. And my favorite Hans Zimmer track comes on to culminate it all! (or i'm let down yet again and throw my PS4 in the trash)
    (5)

  5. #5
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sqwall View Post
    So in summary the devs are taking monk in the right direction, and could possibly lead to some interesting new encounters since they don't have to stare at monk and sigh when designing encounters. If they did at all. And by tacking on all these GL maintenance skills you can surely bet they did not want to sacrifice anything when it came to the whole big picture of an awesome encounter.

    This is smart by just removing the issue and putting Monk in the "smooth to play" category instead of the "maintenance hell" it is currently in.

    I. Can't. Wait. Picking Monk back up, I'm crossing my fingers and closing my eyes that when I open the patch notes and I raise my arms in a hallelujah moment. And my favorite Hans Zimmer track comes on to culminate it all! (or i'm let down yet again and throw my PS4 in the trash)
    Admittedly, removing GL as a mechanic is probably the boldest thing they've ever done to Monk period. Not once until now have they addressed an issue directly, only skirted around them with band aid fixes and promises that failed to meet expectations. My only hope that this sign is evidence of a change in attitude towards the job.
    (4)