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  1. #1
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    677
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Powercow View Post
    I have a very bad feeling about this. If turning Greased Lightning into a trait is the difficult part of the rework, I wouldn't get my hopes up seeing anything except some potency tweaks and, if we're lucky, a minor change to an ability or two.

    Turning Greased Lightning into a trait seems... well it kinda smacks of them removing another mechanic from monk. It's not an especially engaging mechanic, but I have some serious reservations that Monk is going to get anything else to compensate for a mechanic being removed. They never have before, why start now?

    I'd love to be proven wrong here but... yeah...
    I am just as weary and sceptical as you are, but a rework like this potentially frees MNK from the shackles it's been tied to since ARR. It might no longer be just the "Greased Lightning" job that everybody has known it for so many years. Though, that's the optimist in me speaking and I am aware I'm being too hopeful with something that the dev team is known to screw up literally every single time.

    At the very worst, this change frees Monk in 6.0 for a lot of new ideas, instead of SE constantly making skills that revolve around GL maintenance.
    (4)

  2. #2
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by VentVanitas View Post
    I am just as weary and sceptical as you are, but a rework like this potentially frees MNK from the shackles it's been tied to since ARR. It might no longer be just the "Greased Lightning" job that everybody has known it for so many years. Though, that's the optimist in me speaking and I am aware I'm being too hopeful with something that the dev team is known to screw up literally every single time.

    At the very worst, this change frees Monk in 6.0 for a lot of new ideas, instead of SE constantly making skills that revolve around GL maintenance.
    Interesting i have always thought that at is core MNK was pretty fun, as in doing positionals and maintaining the 2 buffs well 4 at one point, however i agree GL4 was nail in the coffin. it would take anywere between 4 and 12 GCD to regain stacks, honestly more than TK and 6SS i want to see if they rework BH and fist stances. BH being the worst skill in MNK skillset, you have zero control over the use of forbiden chakra and BH forces MNK into very specific party compositions and even then you would still lose some FC because of chakra overflow. hopefully they will address this along with the GL changes.
    (4)
    Last edited by reyre; 07-22-2020 at 11:03 PM.