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  1. #11
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by reyre View Post
    I mean you can just take a look at the asthetics of the class and see how little care is put into it. Running animations? MNK doesnt have an unique one. LB animation? MNK doesnt have a unique one (its the same one that every melee had in 2.x). Snap, twin and true strike look bland AF.
    It peeves me even more that our most damage dealing skill: Bootshine, is among the more generic looking skills in the game. Why Bootshine as our go to damage dealer? Why is it stronger than Elixir Field? It is literally a level 1 skill and has no visual effects on it at all because of it. Would it really kill them to have at least like, one throwaway trait similar MCH that permanently upgrades our GCD animations? Call it Greased Bootshine or something, I don't know.

    Visual appeal is a HUGE factor when people are drawn to a class. DRG, SAM or MCH come to mind. Hell, you could argue that MCH has a playerbase at all because it is a cool looking job despite the amount of problems it faces. Meanwhile MNK keeps locking all of it behind terrible skills that sacrifice play feel or damage, which like you said, no other job in the game does this.

    It feels like a huge slap in the face to the people who only ask for cool looking abilities.

    Quote Originally Posted by AbelArchaniEA View Post
    Not constructive at all .... fail post
    If you're not going to bother to contribute anything either than you're not any better. Fail post.
    (7)
    Last edited by VentVanitas; 07-02-2020 at 11:53 AM.