I see a lot of people crying for reworks But I dont see many explaining "how?" as in what do u propose? last time they reowrked a job they cut its *** off
I see a lot of people crying for reworks But I dont see many explaining "how?" as in what do u propose? last time they reowrked a job they cut its *** off
Speckledburd gave a breakdown of all problems on page 1, literally the 4th post. Which should imply what needs to be changed. As far as "how" gameplay mechanic could be changed or reworked just check the last 5 pages here. Myself and others have given a lot of feedback on how they could change things. Further, just check the threads which have offered possible changes. I'm not sure how you struggled to find any explanation as to how to change the job when there's so many posts out there, including half of this thread.
https://forum.square-enix.com/ffxiv/...of-Life-Change
https://forum.square-enix.com/ffxiv/...ework-thoughts
https://forum.square-enix.com/ffxiv/...eally-that-bad
It’s indeed hardly fair to claim that we do not propose changes. But there is a lot of talk about removing things. It’s not because we want to gut the monk even more than it is right now. It’s simply because it’s easier to reach a consensus.
For example, if I say: “The current Tornado Kick is unsatisfactory and the devs should rework it or give us a tool to quickly gain back the lost Greased Lightning.”, few will argue against that. However, if I say: “Guys, I think we should change Tornado Kick into the following skill.”, like I did a few posts ago, there will be less agreement. It is to be expected. There is a lot of valid ways to rework the monk. Frankly, the bar is pretty low. Few reworks are received as well as FLeet229’s QoL changes. We each have our own opinion, after all.
So, at first glance, it’s easy to see us as players complaining about issues without being unified by a specific desired rework. Truth is, we are just hammering home the glaring problems hoping that the devs won’t mess up again next time.
P.S.: Just to be clear. I am not refuting what you said, Sora. I’m just starting my reply to Jirah from your last sentence.
Last edited by Calanque; 06-16-2020 at 01:08 AM. Reason: Clarifications


It's odd to say that when this thread is full of proposed reworks if you'd just read it at all. For example, there was a Sabin/Zell hypothetical rework from a month or so ago where Perfect Balance would allow you to perform specific sequences of GCDs that would give you a finisher based on which sequence of Raptor/Opo Opo/Coeurl forms were used. I even dropped something here like, 3 pages ago.
Last edited by SpeckledBurd; 06-26-2020 at 06:48 AM.
ill take a look at this thanks!Speckledburd gave a breakdown of all problems on page 1, literally the 4th post. Which should imply what needs to be changed. As far as "how" gameplay mechanic could be changed or reworked just check the last 5 pages here. Myself and others have given a lot of feedback on how they could change things. Further, just check the threads which have offered possible changes. I'm not sure how you struggled to find any explanation as to how to change the job when there's so many posts out there, including half of this thread.
https://forum.square-enix.com/ffxiv/...of-Life-Change
https://forum.square-enix.com/ffxiv/...ework-thoughts
https://forum.square-enix.com/ffxiv/...eally-that-bad
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