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  1. #1
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    Working the Twin Snakes buff back into the old rotation would require them to remove GL4 to make it unusable, otherwise they just buff Double True Strike.

    I don't think they'll do that considering GL4 is the one thing people are mostly positive on when it comes to Shadowbringers Monk.
    Yeah, I have actually seen very little complaints in regards to GL4. Most seem to be that they they clip due to bad ping, or, as previously discussed throughout the forums the fact that it's tied to FoW. The speed of GL4 is nice, but the damage increase of power associated with it is kind of lessened due to the FoF buff. If anything, the FoF trait (god I hate traits for fist stances, especially when they can and have buffed them through patches without the need of traits...) detracted from the anticipation of getting GL4. At least for me, when I saw that FoF got a trait for 10% damage, my first thought was: "but why? Does that mean GL4 is basically just going to be the same but faster?". I do like GL4, but I wish there was more substance to MNK as opposed to 'here, go fast for as long as you can.'
    (1)

  2. #2
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sora_Oathkeeper View Post
    Yeah, I have actually seen very little complaints in regards to GL4. Most seem to be that they they clip due to bad ping, or, as previously discussed throughout the forums the fact that it's tied to FoW. The speed of GL4 is nice, but the damage increase of power associated with it is kind of lessened due to the FoF buff. If anything, the FoF trait (god I hate traits for fist stances, especially when they can and have buffed them through patches without the need of traits...) detracted from the anticipation of getting GL4. At least for me, when I saw that FoF got a trait for 10% damage, my first thought was: "but why? Does that mean GL4 is basically just going to be the same but faster?". I do like GL4, but I wish there was more substance to MNK as opposed to 'here, go fast for as long as you can.'
    I was genuinely surprised that GL4 was a permanent buff instead of a temporary buff we’d enter for 20 seconds at a time or so. People hated slowing down for Riddle of Fire but I doubt that people would care about dropping back to normal if we temporarily sped up instead.
    (0)

  3. #3
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    I was genuinely surprised that GL4 was a permanent buff instead of a temporary buff we’d enter for 20 seconds at a time or so. People hated slowing down for Riddle of Fire but I doubt that people would care about dropping back to normal if we temporarily sped up instead.
    I thought that it may be a temporary buff as well at one point before SB came out. I like that it's permanent however, but dislike that they got rid of so many oGCDs to compensate as they clearly just thought we'd be going 'too fast' which, personally, I don't think we are and certainly didn't think we needed to lose so much because of speed. If the devs paid attention to forums then we wouldn't have RNG chakras going into ShB which is the biggest offender when it came to CD timings because it more often than not set other oGCDs back one GCD during burst windows which messed with CD timings and forced double weaves at the time. Instead of sorting out the root issue, they got rid of the other skills which sorted out a symptom rather than the cause.

    I like a lot of Fleet229's ideas such as:

    Perfect Balance being a fixed amount of GCDs.
    Changes to TK and 6SS to make them apart of the rotation.
    10 Chakras. I disapprove that they make that a trait in the next expansion. It needs to happen this expansion, no overflow absolutely sucks, which forces TFC as top priority forcing all other CDs back a GCD. FIX THISSSSS.
    The Brotherhood Change is also very nice and allows for consistent chakra generating.
    etc.

    What I dislike about it is:

    No positional on raptor form. I like positionals personally. We just need a buffer skill to allow us to use our brain and engage with the job aside from hitting RoE and forgetting about them for 30s.

    In my opinion, if the devs were to change skills based on his feedback I'd welcome it until next expansion.
    (3)
    Last edited by Sora_Oathkeeper; 06-11-2020 at 09:47 PM.

  4. #4
    Player
    Ruiknao's Avatar
    Join Date
    Apr 2020
    Posts
    8
    Character
    Era Lerato
    World
    Cerberus
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sora_Oathkeeper View Post
    I thought that it may be a temporary buff as well at one point before SB came out. I like that it's permanent however, but dislike that they got rid of so many oGCDs to compensate as they clearly just thought we'd be going 'too fast' which, personally, I don't think we are and certainly didn't think we needed to lose so much because of speed. If the devs paid attention to forums then we wouldn't have RNG chakras going into ShB which is the biggest offender when it came to CD timings because it more often than not set other oGCDs back one GCD during burst windows which messed with CD timings and forced double weaves at the time. Instead of sorting out the route issue, they got rid of the other skills which sorted out a symptom rather than the cause.

    I like a lot of Fleet229's ideas such as:

    Perfect Balance being a fixed amount of GCDs.
    Changes to TK and 6SS to make them apart of the rotation.
    10 Chakras. I disapprove that they make that a trait in the next expansion. It needs to happen this expansion, no overflow absolutely sucks, which forces TFC as top priority forcing all other CDs back a GCD. FIX THISSSSS.
    The Brotherhood Change is also very nice and allows for consistent chakra generating.
    etc.

    What I dislike about it is:

    No positional on raptor form. I like positionals personally. We just need a buffer skill to allow us to use our brain and engage with the job aside from hitting RoE and forgetting about them for 30s.

    In my opinion, if the devs were to change skills based on his feedback I'd welcome it until next expansion.
    I think I'm more on Fleet229's side in terms of positionals, given that MNK is the fastest attacking job despite having the most positional requirements. But, if you're thinking of a buffer skill to handle positionals that isn't Riddle of Earth, could this work?

    Blessing of Earth (Trait)
    - Each time you land a weaponskill and meet its positional requirement, you are granted one stack of Earth's Blessing (up to a maximum of five).
    - If you land a weaponskill, but don't meet its positional requirement, Earth's Blessing will ignore that positional requirement and one stack will be removed.
    - Earth's Blessing stacks will not be granted or removed while under any other effect that ignores positional requirements, like True North.
    (2)