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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,954
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sora_Oathkeeper View Post
    It's not intended. This is the devs for MNK we're talking about though, there's always something unintentional in its design. Whether it's 2x True per Twin, Anatman Tick opener, TK rotation, six sided tornado star (okay that one's meme lol). They really should increase Twin Snakes duration by another 2 or 3s and embrace the double True Rotation. It's almost like they put all this "effort" into GL4 and just called it there and didn't even try to innovate on MNK with the extra speed.
    Why wouldn't it be intended? It's the same dilemma we've had since ARR when you could drop DK on Demo and DK and Twin on DK and Twin for only 51-61 potency lost, while gaining 105 potency (net: 44-54 potency bonus).

    The only difference is the DK change making it feel awkward. Otherwise, it's just that everyone is now allowed what used to require a hefty investment into SkS.
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  2. #2
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Why wouldn't it be intended? It's the same dilemma we've had since ARR when you could drop DK on Demo and DK and Twin on DK and Twin for only 51-61 potency lost, while gaining 105 potency (net: 44-54 potency bonus).

    The only difference is the DK change making it feel awkward. Otherwise, it's just that everyone is now allowed what used to require a hefty investment into SkS.
    Because if it was intended they wouldn't make it drop off momentarily. If the devs really thought it was intended then they wouldn't have increased the Disembowel timer on DRG because "it only has 1s left to refresh". We have 0s left to refresh and it didn't get increased. SE just doesn't design buffs around timers that are momentarily meant to drop off. Their 'usual' design philosophy has always had 1-3s to refresh said buff. Maybe I'm wrong, but it never seemed intentional as its DPS increase is so miniscule.
    (1)
    Last edited by Sora_Oathkeeper; 05-21-2020 at 04:16 AM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,954
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sora_Oathkeeper View Post
    Because if it was intended they wouldn't make it drop off momentarily. If the devs really thought it was intended then they wouldn't have increased the Disembowel timer on DRG because "it only has 1s left to refresh".
    The two cases are distinct.

    Monk already had that exact same interaction you're seeing now. It's just reached at a much less SkS expenditure now than previously. At the SkS levels I played by the end of every expansion and even ARR itself, it was always a net potency loss to keep Twin up permanently.

    Dragoon's problem came precisely from nerfing Disembowel's duration, causing an interaction that had never happened before, and, unlike Monk, was entirely unavoidable. They merely reverted an excessive loss of duration.
    (They removed Heavy Thrust, which would have cost 1 GCD of duration per Disembowel, and removed 6 seconds (more than 2 GCDs) to compensate. It turns out, >2 is greater than 1.)

    And that "miniscule" DPS increase amounts to roughly three positional bonuses. Should we pay those no heed either?
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    Last edited by Shurrikhan; 05-21-2020 at 06:54 AM.