Quote Originally Posted by SpeckledBurd View Post
Some of the changes are similar to what other jobs, and I’ll admit that the Howling Fist/Enlightenment/Six Sided Star change is inspired by Foul/Xenoglossy.

I also don't care that it is. Other jobs have copied mechanics from Monk near whole cloth and improved on them, if it improves Monk then they should be copied back to the OG. Monk will still play fundamentally differently to Black Mage even if it has something similar to it’s nukes. Monk’s an agile Melee, Black Mage is a turret. Two resources building similarly isn’t going to suddenly turn one into the other.
I agree. I am pretty exhausted always seeing the "it's too much like Xenoglossy/Shoha" argument be brought up when proposing the idea of a new gauge or goal for MNK. I completely understand the concern of homogenisation, especially for the one job that has yet to be touched in this aspect in Shadowbringers. However in my opinion, if the development team isn't going to largely rework how MNK functions, then it needs something else to work towards or build up whether it be a gauge or not. Greased Lightning is maxed out within seconds of a fight and it's never dropped except in cases where the player has no choice. (Looking at you Hades EX and E8S...) Chakra can't be consistently built up without sacrificing GCDs. All it has right now is 6 weaponskills and a few buttons to increase its damage or make it less painful to play. Outside of waiting for said buttons, it has nothing else to do.

Don't get me wrong, if I had the opportunity to have MNK be totally different from the other DPS jobs and still be fun and well designed, I'd take that over anything else. But if the dev team is going to remain adamant about its current direction for MNK, then it in my opinion needs to take a page out of another job's book, bar the plagiarism obviously. As you had already mentioned, simply it existing on another job can be enough to make it different because of how they play.