this might make Mkn a bit more "simple" again, but keeps it fluid and activ.. and rng rewards feel nice (atm chakra only feels rewarding when poping brorherhood)imo just slight changes can keep Monk fluid:
my thoughts
- tornado kick is now a rear combo after true strike (+ TK combo hit = 50% of opening a chakra, crit too, so can have upto 2 open chakras if lucky)
- six-sided Star is now a flank after demolish (+ SSS combo hit = 50% of opening a chakra, crit also, so can have upto 2 opems if lucky)
that way we keep positional busy, but dont need to reapply twin snakes every third cycle (instead only as in the past every 2nd), so disengaging from boss feels less painfull
sure, we are "rng" dependent, but Rng is more on our side
..
- and replace anatman with a long dot (so we have some variation), like bring back touch of death (+ each tick has a 10-12% chance to open chackra, multi doting becomes even better)
turn riddlel of earth into a "third eye" thingy, when we get hit with the "third eye" thingy it turns into a ca. 200-300 potency OGCD we can use.. and resets mantra upon using the ogcd (if mantra dont need reseting, than it buffs next mantra)
if too much RNg, simplify it or take it out of those ideas
.. potency changes overall mighty be needed ofc
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