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  1. #11
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kolsykol View Post
    People keep saying '' bring Touch of Death back! '' but was it really that fun of an ability?
    If they bring it back then I honestly hope that they make it an OGCD execute ability, it'd make more sense thematically too.
    IMO it was a job feel thing. The other jobs were very rigid in how they had to approach using their uncombo'd DoT, Monk being able to use it freely really bolstered the feeling of its combos being non-linear, which in turn made it feel martial artist-y. That was on top of some of the additional rotational utility it had that Shurrikhan mentioned.
    Quote Originally Posted by Shurrikhan View Post
    In itself, no. But its mere existance allowed a great deal of other fun stuff, such as rotational variance, positional forgiveness that rewarded foresight rather than being devolved to simply hitting an oGCD, and some hefty 2-3 target bonus damage.
    Also Fracture which had that same utility and a slightly shorter DoT so you could use it more frequently without clipping.

    Plus between those two actions you had more freedom to deal with variable skill speeds or getting thrown an arrow.

    Edit: also, hilariously, when we had it Fracture was like our second or third strongest GCD, so getting that out and critting it during a buff window was super satisfying.
    Quote Originally Posted by VentVanitas View Post
    I miss Touch of Death too but I'd rather something new (especially since Monk is in desperate need of a visual overhaul), but I only want it back because at this point I'll take anything to break up the monotony that is ShB MNK's rotation, and ToD hypothetically would be a good fit for that since it was an independent GCD- and one that required some thought put into its use. The role that I thought Six Sided Star would fulfil upon seeing it in the trailer. Though I'm sure everyone knows how well that turned out...

    I know we're way too far into the expansion for a rework to happen, but I'm just hoping 5.3 will throw us a bone at the very least.
    We don't even need it to be a DoT, a new skill in our rotation could just be a weaponskill that takes a GCD to use but with a 30 second (ish) recast like Sonic Break or Shadow Fang but pure damage, or have some other means of granting it(Execute True Strike x number of times, Upkeep GL for 30 seconds, refresh GL X number of times)

    There's no way to know what they'll do in 5.3 at this point but I agree reworks at this stage are unlikely. I wouldn't hold out hope for it but it'd be awful to have to hear "We know you're unhappy but we won't be making major changes since we're gearing up for the next expansion, please provide feedback." when we've heard that for two expansions in a row and provided loads of feedback already.
    (4)
    Last edited by SpeckledBurd; 05-17-2020 at 01:06 AM.