I can see the multi-targeting, but I just think of it as another dot with a pretty boring animation to keep up.
A less cool Demolish basically.
It's just so low on my list of what's wrong with Monk xD, actually it's not even on the list.




I miss Touch of Death too but I'd rather something new (especially since Monk is in desperate need of a visual overhaul), but I only want it back because at this point I'll take anything to break up the monotony that is ShB MNK's rotation, and ToD hypothetically would be a good fit for that since it was an independent GCD- and one that required some thought put into its use. The role that I thought Six Sided Star would fulfil upon seeing it in the trailer. Though I'm sure everyone knows how well that turned out...
I know we're way too far into the expansion for a rework to happen, but I'm just hoping 5.3 will throw us a bone at the very least.


IMO it was a job feel thing. The other jobs were very rigid in how they had to approach using their uncombo'd DoT, Monk being able to use it freely really bolstered the feeling of its combos being non-linear, which in turn made it feel martial artist-y. That was on top of some of the additional rotational utility it had that Shurrikhan mentioned.
Also Fracture which had that same utility and a slightly shorter DoT so you could use it more frequently without clipping.
Plus between those two actions you had more freedom to deal with variable skill speeds or getting thrown an arrow.
Edit: also, hilariously, when we had it Fracture was like our second or third strongest GCD, so getting that out and critting it during a buff window was super satisfying.
We don't even need it to be a DoT, a new skill in our rotation could just be a weaponskill that takes a GCD to use but with a 30 second (ish) recast like Sonic Break or Shadow Fang but pure damage, or have some other means of granting it(Execute True Strike x number of times, Upkeep GL for 30 seconds, refresh GL X number of times)I miss Touch of Death too but I'd rather something new (especially since Monk is in desperate need of a visual overhaul), but I only want it back because at this point I'll take anything to break up the monotony that is ShB MNK's rotation, and ToD hypothetically would be a good fit for that since it was an independent GCD- and one that required some thought put into its use. The role that I thought Six Sided Star would fulfil upon seeing it in the trailer. Though I'm sure everyone knows how well that turned out...
I know we're way too far into the expansion for a rework to happen, but I'm just hoping 5.3 will throw us a bone at the very least.
There's no way to know what they'll do in 5.3 at this point but I agree reworks at this stage are unlikely. I wouldn't hold out hope for it but it'd be awful to have to hear "We know you're unhappy but we won't be making major changes since we're gearing up for the next expansion, please provide feedback." when we've heard that for two expansions in a row and provided loads of feedback already.
Last edited by SpeckledBurd; 05-17-2020 at 01:06 AM.
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