Quote Originally Posted by Ruiknao View Post
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The problem with this is it's still a bandaid on a bad system. I don't think any monks really enjoy the RNG aspects of the job. Yes this is mitigated by having bootshine always being a critical hit.... but I think more people just want to to have that aspect of the job removed entirely.

I do think it would be good to create some minor fixes for the job if they're not going to overhaul it entirely, and I do think that base that we should have more chakras to bank. Monk is literally the only job that has to use their gague at exactly 100%; dark knight, warrior, ninja all have a buffer where they can build more resources than they need to have to use their move, and 10 is probably the easiest to implement (and if they're worried about extra damage in the opener, maybe chakras 6-10 can only be opened in combat)

Potential issue I can see with the 100% critical hit opening a chakra means that perfect balance is now used on cooldown to do 5 bootshines and then execute a forbidden chakra. And while I like that since it's reminiscent of the tornado kick rotation in Stormblood.... I can't see the developers being okay with that kind of DPS increase.