You want to add more RNG onto a job where one of the biggest complaints about it is the RNG.

Going back to your previous post, where you suggest these new skills activate a chakra upon use, that's fine in theory, but then comes the balancing. Make them too weak, and they won't be worth using over the normal rotation (taking into account the potency worth of a single chakra), make them too strong and, when you get to 3 chakras, you will again be at the mercy of RNG to get you your last 2 chakras, meanwhile doing less DPS because of bad RNG. Making them equal seems to be the best solution, but then, what's the point apart from slightly quicker chakra generation for the first 3 stacks, which could range from 3 GCDs to 6 GCDs depending on how your buffs line up. Fine in theory, in practice, not so sure.

If you want to push more damage onto Raptor and Coeurl, then you need to take the damage away from somewhere else. It would be better of the damage was taken from Leaden Bootshine and distributed across the other abilities, at least, in my opinion.