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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Seto_Mimyho View Post
    As Shurrikhan said,
    I also said that
    Quote Originally Posted by Shurrikhan View Post
    [Monk's original take on 'combos'] at least, in its "weird, eclectic" kit, had a sense of skills which independently synergize to create a series of sensible actions as one among multiple choices.
    The "non-choices" were in reference to, well, literally all the other uses of "combos" in this game.

    That's not to say that the 3x3 grid Monk has, is, or ever will be a combo system, but at least the SkS breakpoints capable of varying between consistent double-True, double-Boot with split Frac/ToD per Demo, and alternating double-True with paired Frac/ToD per Demo, or ID spam prior to those, offered multiple choices of rotation with enough target-specificity to feel like the skills had individual use and particular synergies rather than just being parts of the same decision repeated ad nauseum.

    Imo, you can consider a combo system as being one in which the individual parts feel like individual parts (i.e. they are modular) with specific contextual purpose or opportunities (synergies). If those synergies do not allow for choice, at the very least across varying speeds and levels of forced downtime, it's not a combo system, but rather tends towards bloat.
    (1)
    Last edited by Shurrikhan; 04-27-2020 at 11:19 AM.