Quote Originally Posted by SpeckledBurd View Post
AOE options and Single Target options like Foul and Xenoglossy aren't necessarily a good comparison to things like Tornado Kick and Six Sided Star. The use cases for AOE skills is trash elimination in dungeon content which is like 85% of a dungeons duration, the uses for single target skills are bosses of dungeons, and 8-man content. Between those two types of content there's very obvious uses to those skills and ample opportunity for them. Tornado Kick's use case is "Execute at the end of a fight or dungeon because keeping my stacks is more valuable, unless there's a transition that takes forever mid fight where you also don't have to move at all so Anatman can be used" which is basically never, coupled with a cool animation and a high enough potency that it frequently serves as a trap for new players, and Six Sided Star's "Slightly longer but not quite so long disconnects" also with a cool animation and a high potency.
And I'm not saying that's okay, but it is disingenuous to pretend Monk is unique in having priority conflicts or situational skills or that those concepts are inherently flawed. They're not. It's a matter of their presentation.

Quote Originally Posted by Renkei View Post
I used the same thing as you but didn't use a 2 week metric as i feel as its inaccurate. SAM has the least positional and loses the least potency from missing them, they also have a 880 Potency a minute AOE Catching Counter attack. I am hoping all 3 Melees in this area get slight buffs or changes. They never fixed DRG's 10 second timers either. :[ I don't think the jobs are balanced enough, Playing Samurai myself i feel as if Samurai has all these tools baked into their kit that gives them rewards but hardly anything to punish them, 1.2 seconds of casting isn't very much for how high their mobility is and their lack of chunkiness.
The potency of their counter attack is only the difference between its efficiency and that of the most efficient consistently available shared resource spender, Shinten. It's therefore a bonus of 60 potency, less than a positional, per use, not 220, or at most 240 ppm.

And Midare is plenty chunky. (I kid; I realize you meant clunky.)