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  1. #11
    Player
    Seto_Mimyho's Avatar
    Join Date
    Apr 2020
    Posts
    11
    Character
    Seto Mimyho
    World
    Behemoth
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    snip
    Or... Hear me out. What if they just changed GL from being the most unresourse like resource to exist in this game into not being something else. I don't understand people's obsession with trying to change the main rotation of the job by introducing new GCDs into the mix. When the single best course of action is reworking how GL interacts with the kit or just simply remove it entirely and just make it a passive trait.

    At current we have a bunch of abilities that manipulate GL in some shape or form.

    Perfect Balance - level 50, Most used for DK + BS spam during rotation or quick restack after say e8s cutscene/openers.

    Form Shift- level 52, the best GL maintenance tool we've EVER gotten for downtime management also used to get into Coerul form for the opener.

    Tornado Kick- level 60 (Capstone of HW), The Boon and Bane of MNK at times; designed for when you 100% without a shadow of doubt can't keep your stacks. (savior of SB MNK, rip)

    Riddle of Earth - level 64, Get hit to keep GL stacks. Okay in SB, but now it's used to pepega our way through positionals.

    Anatman - level 78, The most somewhat okay, but really not tool recently given. Standing in place and generating stacks, which is nice, but requires you to stand in place and do nothing during it... Also on the GCD cause, they didn't like early optimization attempts.

    Six Sided Star - Level 80 (Capstone of ShB) - Weird disconnect tool worth approximately 2 GCDs worth of time that can't be used in rotation but is situationally okay at saving your stacks if you mess up a PB window / forget to Formshift.

    These 6 abilities interact/manipulate GL in some capacity in extremely niche ways that could just be solved with 1 button press. We lose out on so many awesome potential abilities cause, SE keeps trying to give us tools to mitigate downtime that we have nothing outside our standard 6 GCDS and a handful of oGCDs during uptime.

    It would also help tremendously if SE would let MNK evolve and change from expac to expac instead of living in ARR but with fewer oGCDs and 5% faster.
    (3)
    Last edited by Seto_Mimyho; 04-24-2020 at 02:10 PM.