Lately I've been thinking about how to fix the Monk and one thing I realized is that Perfect Balance might be the cause of a fair amount of design problems. Perfect Balance forces all Form based weaponskills to be unique buttons which prevents them from adding more Form abilities as they want to limit the amount of button bloat.
If Perfect Balance was removed and replaced with another method of quick Gl generation they could do something like the following with their ability to change weaponskills and abilities based on buffs:
- Bootshine (No Form/Opo-opo Form) - default action tied to the button.
- Twin Snakes (Raptor Form) - Bootshine would turn into this when Raptor Form is active.
- New Skill (Coeurl Form) - Bootshine would turn into this when Coeurl Form is active. Could possibly have increased potency when you have more than X open Chakra.
- True Strike (Raptor Form) - default action tied to the button.
- Demolish (Coeurl Form) - True Strike would turn into this when Coeurl Form is active.
- New Skill (Opo-opo Form) - True Strike would turn into this when Opo-opo Form is active. I'd imagine it getting the Leaden Fist bonus (i.e. +150 potency) and do some like always opening a Chakra if you have less than say 3 (in addition to Deep Meditation's Chakra gains from Crits).
- Snap Punch (Coeurl Form) - default action tied to the button
- Dragon Kick (Opo-opo Form) - Snap Punch would turn into this when Opo-opo form is active.
- New Skill (Raptor Form) - Sap Punch would turn into this when Raptor Form is active. Potency could increase when you have less than X Chakra open.
Add in a Formless Weaponskill on say a 10s cooldown and you could have a rotation with 10 different weaponskills on only 4 buttons.