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  1. #1
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    I won't be surprised if they take away elixir field in the next expansion. I'm noticing a pattern that they just do not want us to have any fun/cool looking skills at all, or gate them behind caveats that ruin our rotation and damage.

    Speaking of, why is MNK the only job that has skills that actively punish the player for using them? I don't think there's a single other class out there with moves like that. You can argue "using X on Y job would offset our rotation-" but none are actually programmed to penalise you for using them like TK and SSS. It doesn't add depth or skill, it just makes it so that no one is going to use them.
    (12)

  2. #2
    Player
    Todhaseo's Avatar
    Join Date
    Sep 2015
    Posts
    6
    Character
    Tawdy Mcstoic
    World
    Faerie
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by VentVanitas View Post
    I won't be surprised if they take away elixir field in the next expansion. I'm noticing a pattern that they just do not want us to have any fun/cool looking skills at all, or gate them behind caveats that ruin our rotation and damage.

    Speaking of, why is MNK the only job that has skills that actively punish the player for using them? I don't think there's a single other class out there with moves like that. You can argue "using X on Y job would offset our rotation-" but none are actually programmed to penalise you for using them like TK and SSS. It doesn't add depth or skill, it just makes it so that no one is going to use them.
    Ive been saying this since Shb launched and now people are gaining aware of it. which im glad for.
    (2)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by VentVanitas View Post
    Speaking of, why is MNK the only job that has skills that actively punish the player for using them? I don't think there's a single other class out there with moves like that. You can argue "using X on Y job would offset our rotation-" but none are actually programmed to penalise you for using them like TK and SSS. It doesn't add depth or skill, it just makes it so that no one is going to use them.
    All specialized options punish players for using them outside of their intended situation. Xenoglossy/Senei/Bhavacakra when 2+ targets are present? That's a DPS loss. Even during forced melee downtime, using Piercing Talon in any but 1 GCD in 5 or Throwing Daggers in any but 1 GCD in 3? That's a DPS loss. Apart from punishing faltering awareness or physical handicaps, optimization exists primarily through those exact kinds of compromises, albeit in many more shades.

    Monk just runs the odd line between "This is so crap otherwise that you obviously shouldn't use this..." and "This looks cool; surely I can use this more often than I seem to be able to?" atop perhaps the worst obfuscation of core elements among any job.
    (1)
    Last edited by Shurrikhan; 04-24-2020 at 11:05 PM.

  4. #4
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shurrikhan View Post
    All specialized options punish players for using them outside of their intended situation. Xenoglossy/Senei/Bhavacakra when 2+ targets are present? That's a DPS loss. Even during forced melee downtime, using Piercing Talon in any but 1 GCD in 5 or Throwing Daggers in any but 1 GCD in 3? That's a DPS loss. Apart from punishing faltering awareness or physical handicaps, optimization exists primarily through those exact kinds of compromises, albeit in many more shades.

    Monk just runs the odd line between "This is so crap otherwise that you obviously shouldn't use this..." and "This looks cool; surely I can use this more often than I seem to be able to?" atop perhaps the worst obfuscation of core elements among any job.
    AOE options and Single Target options like Foul and Xenoglossy aren't necessarily a good comparison to things like Tornado Kick and Six Sided Star. The use cases for AOE skills is trash elimination in dungeon content which is like 85% of a dungeons duration, the uses for single target skills are bosses of dungeons, and 8-man content. Between those two types of content there's very obvious uses to those skills and ample opportunity for them. Tornado Kick's use case is "Execute at the end of a fight or dungeon because keeping my stacks is more valuable, unless there's a transition that takes forever mid fight where you also don't have to move at all so Anatman can be used" which is basically never, coupled with a cool animation and a high enough potency that it frequently serves as a trap for new players, and Six Sided Star's "Slightly longer but not quite so long disconnects" also with a cool animation and a high potency.
    (3)
    Last edited by SpeckledBurd; 04-25-2020 at 08:19 AM.