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  1. #1
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renkei View Post
    Both Monk and DRG Need some Skill Ceiling added into their kit in order to make up for positionals, I like what they did with Samurai and Third Eye to Seigan, I think MNK AND DRG should have Similar abilities, as for MNKS Anatman it should be reduced to 10 seconds to increase flexability or change it all together, Currently Melee is punished hard for having positional attacks not rewarded. SAM makes up for this with having Seigan and Third Eye,

    DRG : Feint > Fleche
    MNK : Counter Stance > Counter

    Change Cross Class Feint to Constraint or Restraint.
    Monk had the prototype to that interaction prior to Stormblood. It was Featherfoot>Haymaker. It's just that Haymaker only worked on a Dodge and Featherfoot was 25% with its trait, so the odds of it proccing were insignificant.

    Samurai just took that particular design concept and actually made it functional instead of near worthless. I don't necessarily think it would work well on Monk or Dragoon either. Part of what makes it so good for Samurai is that it's more kenki efficient but not so kenki efficient that it's an enormous loss to miss a proc while you're learning a fight. Dragoon's eyes doesn't work as a meter with any thought on how to spend it and the way Monk's Chakra builds isn't conducive to even having Chakra in whatever window you could use that Proc.
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    Last edited by SpeckledBurd; 03-26-2020 at 07:11 AM.