I've literally not seen any of your suggestions on them.
I'd assume there'd be here in this 27 page long thread? I'm not about to dig through that looking for something that is irrelevant to my point.
That is, currently, we have never had a choice in what stance we have used. With my changes to stances, we continue to have no choice in optimal play (But in optimal play, there are no choices. If there ever is a choice that's just button bloat), but then get 3 choices for sub-optimal play.
Again, I highlighted that stances need only take up a single button.Not wanting to spend 3 buttons
It's almost as if you don't even bother to read posts and instead just spew whatever takes your fancy out?
That's true enough.It is not a matter of poison A or poison B.
I merely came up with my concept for the stances to directly target one of the devs primary concerns. Hoping that with that particular issue out of their mind, they don't have to hold back the rest of the design.
Inb4 "OH BUTT IT DOESN'T PRECLUDE THIS!!!!eleven!!!"
Theoretically, no. But as has been shown throughout the entire history of this game across every single job the devs have an aversion for giving a job multiple systems with any sort of nuance. Heck, it's hard enough to get a job with a SINGLE system with any nuance.
Hoping that the devs will randomly decide to go against the entire way they have designed jobs for 6+ years and give MNK multiple systems with nuance seems absolutely ridiculous.
I never said there was.There is no ultimatum here.
I merely said that to cover the simple stances, I suggested a change to Riddles that would effectively provide the same (Theoretical, given it has never existed in the first place) feeling of dancing between the 3 Stances of Earth, Wind and Fire.
I'll point you towards my prior statement. Yes, technically, it IS possible for MNK's to get a GL mechanic, a Riddle mechanic, a Stance Swapping mechanic, a Chakra mechanic, a Ki mechanic, a combo mechanic and a meditation mechanic all at the same time.You can have BOTH. You can have GL as an actual mechanic and have Riddle of ~ as an actual mechanic. They. Do. Not. Preclude. Each. Other. You can even stack additional GL mechanics on, say, its ramping up stacks. It's not just one or the other.
But the likelyhood of that happening is slim to none. Getting even a single one in a decent state would be somewhat of a miracle. Let alone several.
But not ignoring that you keep bitching about "How we'd be forced into a single stance because of muh raid buffs and muh oGCD's and muh Demolish!!"Ignoring that I said "viable", not "optimal"...
Which would only be true at optimal levels. As picking an alternate stance won't be trashing your DPS to the point of non-viability. Especially given that people are more frequently using bottom tier DPS jobs in world first groups and something as small as losing 1-5% overall damage during raid buff windows won't be dropping you down that far.
Heck, even your premise about this has yet to be proven, since we currently have a situation where FoF makes your Demolish and oGCD's stronger than 4 GL, but I have yet to see anyone actually utilize the "Stance Swapping" into Fire to utilize these skills that you talked about would be the case (As well as would cause a non-swappable stance to ultimately boil down to "The slowest one")
Instead, people are doing just fine pushing out logs that have MNK as the 4th highest DPS in the game (Behind SMN, BLM and SAM) without having to macro like crazy to go into Fire before every oGCD, Demolish and Raid Buff window.