Quote Originally Posted by Shurrikhan View Post
That's my point. So why would you possibly want to do the same thing to MNK?
I'm not suggesting the same thing for MNK.

I'm not suggesting MNK get stances that simply turns their skills into DRG's dual 5 point combo or into NIN's Ninjutsu or into SAM's Sen combos and Iaijutsu.

Since, as I've said repeatedly, the main problem with AST's Sects is that their effect on AST's skills is to literally just copy one of the existing healers skills.

Had AST gained unique skills from Sects, they'd be less of an issue.


Quote Originally Posted by Shurrikhan View Post
not see how much a Damage-based permanent speed option would favor raid-buff-heavy compositions do to synergies with oGCDs, LF, and Demolish, effectively removing all higher speed options because you cannot switch them in combat.

You worry about the chance that burning GL might be optimal once or twice per minute yet are completely fine with being stuck in a low-speed mode permanently? How do you reconcile this?
I can reconcile this by the nature of not being so narrowminded as to not have the capacity to comprehend potential designs for skills.

Given that I have literally stated no numbers for a reason.

Thus, it would be possible (Also, necessary) to balance the numbers of the increase in damage to the increase in SkS.

In addition, it's possible to adjust exactly how skills interact. Such as if oGCD's are a concern, then make the damage up be Weaponskill Damage modifier and thus not affect oGCD's. If Demolish is a concern, make the increased attack rate an actual Skill Speed modifier so the DoT damage is increased.

Quote Originally Posted by Shurrikhan View Post
how is a permanent AST Sect, for which there will be a single best choice at all times, not just at a given moment, somehow better?
It is better because it allows for more flexibility in the design of Monk as a whole.

Rather than focusing entirely on a MNK playing with his speed for ~5% difference at the cost of the rest of MNK's kit being poorly designed due to dev's concern for high speed potential on MNK.

The stance suggestion is intentionally simple because it then allows for the entire rest of MNK's kit to be more interesting.

Unless you're so delusional to think that the same devs who gutted like half of MNK's oGCD's when adding in an extra 5% recast time reduction from 4th GL stack due to concerns of MNK APM would be prepared to keep said 20% total recast time reduction whilst also making something like Chakra be more interesting than RNG oGCD?