Quote Originally Posted by Kalise View Post
You mean spending GL stacks on TK when you're guaranteed to lose GL stacks due to transition timing? Such mechanics. Many interactions. Wow.
That small part was still a hell of a lot more than literally zero interaction, as was suggested by removing GL from Monk.

Quote Originally Posted by Kalise View Post
Except, AST's sects are complained about because they simply offer AST the ability to become "WHM-lite" or "SCH-lite" instead of AST being its own unique job. Not the inability to switch in combat, but the fact that AST itself wasn't designed as a unique job.
They're one and the same. AST Sects being designed as a simply out-of-combat SCH/WHM mode toggle, rather than actually building around hastened/periodic and empowered/preemptory mechanics to be used with synergy between them, is what made AST feel like a WHM/SCH-lite.

Quote Originally Posted by Kalise View Post
With the stances, you still pick between "Monk", "Monk" and "Monk". You're not becoming a "DRG-lite" or "NIN-lite" as you're still fundamentally and uniquely a Monk irregardless of which stance you use. The only difference between them is are you a MNK that punches fast or a MNK that punches hard?
Why are you condemning me over it, even ignoring the fact that imitating a DRG-lite or NIN-lite is not what we'd want? It was your suggestion. I simply pointed out that having the stances do so little would amount to only bloat, either in terms of relatively useless features or CS-like empty apm.

Quote Originally Posted by Kalise View Post
You literally even highlighted the fact that you said Ki can be spent.
Yes, as BotD duration could be. Did we always want to burst our way out of that, too? It's distinctly less ambiguous than TK was given that the StB gave no in-game information on its bonus damage or attack speed and had the wrong damn potency written for TK. (Yes, TK's true potency was a result of a bug. That doesn't make the errant information any less incorrect.)

Quote Originally Posted by Kalise View Post
If spending Ki doesn't drop a level... Then why would you not simply sit at GL3 and only spend enough Ki to stay at GL3 constantly?
It drops a level only when you consume the entirety of your duration, just like BotD did. And you absolutely can sit at GL3. The only difference is, again, that you are not effectively punished for dropping GL during low-damage GCDs and can therefore use it to sync to CDs and positioning requirements despite varying downtimes and base GCDs. It's the same exact thing you've always had, except in that it allows for many of the same things we had before and lost (being able deal with positioning and sync to CDs or downtime through changes in rotation as aided by changes in speed). The idea is literally just two parts: (1) GL falls off stack by stack and (2) you can consume excess GL duration.

Quote Originally Posted by Kalise View Post
Therefore not only maintaining full speed and damage, but also benefitting from the Ki usage with maybe times during burst windows where dumping all your GL stacks into Ki would be worth it (AKA: Exactly the same situation as with TK)
Given that TK spammers were only as common as Ice Mages and outside of meta comps one could still perform highly without using TK rotations, even despite TK dealing 30% more damage than intended, I would be perfectly fine with that.